Well, it looks like he was occupied by Depth of Field refactor, this month, trying to respect roadmap to include it in 2.92. But that will not be the case.
2.92’s EEVEE feature will be support of Cryptomatte and AOVs.
There is no doubt there is a delay compared to what was scheduled.
Workload induced by 2.8 codequest design was underestimated.
Technical debt accumulated during previous releases until 2.79 and not solved by new design was underestimated.
Increase of community members and amplitude of pertinent feedback that is calling a reply, as a result, were underestimated.
Communication and reorganization needs to welcome new developers were underestimated.
In spite of that, I found pretty amazing that they succeeded to deliver roughly what was announced during one year, by postponing only few features per release and introducing some stuff as first milestone.
But now, that can not be hidden, anymore.
People were not expecting gizmos in 3D view only for few tools.
They were not expecting retopology improvements limited to Quadriflow.
They were not expecting a buggy Mantaflow and UDIM that were not supporting baking.
They were not expecting just a Volume Object but also promised Hair Object, too.
They were not expecting Geometry Nodes but particle nodes.
They were expecting better performance with huge scenes, motion paths improvements, painting improvements…
There is no doubt all those lacks will not be filled after this summer.
2.93 and 3.0 will not look like what was expected at all.
If they want to provide a solid Blender 3.0 release ; they probably should postpone it, to next year and make 2.94,2.95,2.96 releases dedicated to performance and polishing.
Otherwise, people will continue to say that Blender 3 is worst than 2.79 for performance, not just UI and UX preferences, and that would be true.