I’ve been so frustrated over the past couple of days (again) while working with rigid body physics. My first thought was it might be caching related - but something about it seemed off.
I think I now know what but not exactly why - I think blender doesn’t handle data well (do correct me if I’m wrong) and confuses itself, which lead to this issue - there’s nothing else in the scene than what you are seeing:
Purging didn’t help and after I manually cleared out orphaned stuff, it finally worked as expected - but why exactly didn’t it work? Is there anything in particular I should be aware of, so I don’t run into this again?
Another problem: I can’t bake the rigid bodies to keyframes without issues: all objects will inherit the same animation after the bake.
I’m using instances but that shouldn’t be the cause of the issue as they works perfectly fine, whenever I do a test setup in a new scene. This particular scene is my main scene I’m working on, being stripped down.
Would anyone care to have a look?
troubleshoot.blend (2.4 MB)