Blender Open Game Development Project-Wrectified

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I’ll be sure to looking forward when this game finishes !!!
or should i say Game’s !!! :slightly_smiling_face::+1:

Fred/K.S

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Fresh updates - get them while they are hot

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feels nice to use brand new blender guts !

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looks cool, are u gonna use this in a game or are u exploring things with demos only ?

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yeah - I have moved into 2.8 https://www.youtube.com/watch?v=BIB-C8iwlcU

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help me get this trending eh?

Wrectified

yay!

I am trending !

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ok a few gotchas and solutions

parented objects.worldOrientation fails
mouselook actuator limitations / rot is based on parent object

I had to gather my own mouse input and pipe it through the actor controller
then have the player set the world pos / rot of the aiming controller object himself each frame.


most features are working :smiley:

still a little more to do

  1. reload weapon state

  2. drop weapon / hand off weapon state

  3. inventory

  4. a vehicle

  5. weapon models / ammo models

  6. an enemy

  7. a catchy animation / gameplay → kickstart
    (I don’t need money to finish the game I need it to pay talented coder to help @aWeirdOwl)

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swap actor is in - standalone is working with bpy and bone matrix is updated currently using a post_draw callback calling bpy.context.scene.view_layers[0].update()

I can try publishing a .exe now and it should all work :smiley:

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and the world streamer is back :smiley:

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