I’ll be sure to looking forward when this game finishes !!!
or should i say Game’s !!!
Fred/K.S
Fresh updates - get them while they are hot
looks cool, are u gonna use this in a game or are u exploring things with demos only ?
yay!
I am trending !
ok a few gotchas and solutions
parented objects.worldOrientation fails
mouselook actuator limitations / rot is based on parent object
I had to gather my own mouse input and pipe it through the actor controller
then have the player set the world pos / rot of the aiming controller object himself each frame.
most features are working
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still a little more to do
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reload weapon state
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drop weapon / hand off weapon state
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inventory
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a vehicle
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weapon models / ammo models
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an enemy
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a catchy animation / gameplay → kickstart
(I don’t need money to finish the game I need it to pay talented coder to help @aWeirdOwl)
swap actor is in - standalone is working with bpy and bone matrix is updated currently using a post_draw callback calling bpy.context.scene.view_layers[0].update()
I can try publishing a .exe now and it should all work
and the world streamer is back