I grabbed your addon long ago, but just gave it another look – Paper and Skin are particularly nice!
Adding and removing nodes from the selected material is a very cool approach. The thumbnail feature also impresses me. I can definitely learn some Python tricks from your code!
Since Blender doesn’t have a Saved Colors option – at least as far as I know – I made a pair of add-ons as a way to quickly access my favorite colors.
I don’t plan on expanding these the way I do QMM, so rather than give them their own thread, I’ll post them here.
They do one simple thing: Assign a custom color to a Principled BSDF’s base color.
PCOY creates a Panel named Pantone Color of the Year under 3D Viewport > Sidebar > PCOY.
The colors are sourced from the Pantone website, which is worth checking out for their suggestions of other colors that pair well with these primaries.
I’ve also included a batch of “Extra” colors that are either community reactions to the official PCOY selections, or non-PCOY specialty Pantone selections of note.
47 Materials - I created these Blender materials based on specs provided by Jarrod Hasenjäger’s Material Studies: Metals. (Please feel free to comment on, or even fork and improve any of these.)
908 Materials - A port of the Materials Library files that shipped with the Blender 2.7.2-compatible version of the add-on, but which are missing from the version that ships with current Blender.