Blender to Photoshop with AdobeRGB for printing

I have purchased a Dell Ultrasharp Monitor and calibrated it with DisplayCal showing 99% Adobe RGB, 100% SRGB, 93% DCI P3

I intend to export images from Blender into photoshop to be used for professional printing. I would like to work in AdobeRGB with photoshop to get the best result for printing.

What is the best method for me to view and export my composited images in Blender so that the colors match when viewing them in Adobe RGB with photoshop.

I have been searching all over the internet reading into ACES, LUTS, Exporting in EXR and every time I feel like I’m close to understanding what I’m doing I get thrown off by discovering something new. :woozy_face:

I will also be posting images on Instagram which should accept Display P3 and so I don’t want to limit the output to sRGB for this. Because my monitor won’t accurately show Display P3 I was going to color match through trial an error using my iPhone as reference (I’m not sure if there is a better way to do this)

dgsdg

Try using PixelManager OCIO config.

I’m not sure how accurate it is.

Thank you for this. I have downloaded and installed it. I’m not sure if I’m now only displaying the render as AdobeRGB and exporting in sRGB now.

If someone could check over my settings and confirm;

I saw somewhere that I may need to use .EXR and change the config to ACER but I’m not sure if that applys to me.

I have done some compositing but haven’t added any separate output nodes or anything to change color space.

I don’t know much about this issue.
Ask a question at the link below. Maybe they can help you.
Also, take a look at this post. There may be a similar question. :slightly_smiling_face:

Thank you for this. I wasn’t able to find anything on that post to get an answer. I’m not sure if I need to change the Config files at all or if this is something I can do with the settings inside blender. If someone else knows the answer to this I would appreciate it.

I know there have been several related discussions, but I didn’t look at them closely because I’m not very bothered. :sweat_smile:

Select the magnifier icon at the top right and look for relevant information.

I have done a lot of reading through forums the past 3 days. If someone could put me out of my misery that would be great. If I can find a solution to my problem I will post it.

Hi, Luke,

If you are wanting to actually work in Adobe RGB (textures come in profiled in aRGB, working space is aRGB, EXR exports to aRGB) this might help:

A while back I was asking how to do the same with ProPhoto RGB. I make renders of products that have process color printed packaging. Given their sunny, yellow color scheme, I am always fighting a battle against my yellows coming out more like mustard when working with sRGB. I have found ProPhoto RGB works very well for making the trip from CMYK printed labels > ppRGB > back to unbiased CMYK separations of renders. Eary Chow, here on BA was a great help to me in figuring this out. He freely shared his amazing knowledge of color systems and helped me add ppRGB to my copies of Blender as a working space and input and output.

The whole process is detailed in this thread:

You could probably work out how to do what you want from reading through this.

Good luck! Blender is the greatest when it comes to customization. And in my case, the effort was well worth it.

Cheers,
Mark

Adobe softwares doesn’t have good communication with 32-bit linear images. It’s mainly intended to 8 and 16-bit depth outputs. Still can import RAW pictures, which has a lot of bit depth and PS already has a builtin plugin to convert those. I would suggest a workflow where you use ACES or AgX to export RAW renders in OpenEXR or HDR containers and use Camera Raw to do that job for you. It’s a suggestion, I didn’t test that workflow. Adobe is always a mess with colors when exporting anything to anywhere, unless you use all their softwares.

Work normally in Blender and change to RAW before exporting. Your viewport will have dark colors:

DCI P3 is for cinema projectors and special monitors for movies only. I also have a Dell Ultrasharp Monitor, that percentage means that if you’re working in ACES and change to any DCI-P3 view transform you’re looking at 93% of what that image would be. It’s a marketing feature, if you need P3 you buy a P3 monitor, very expensive.

32-bit softwares using the same color managment will output same colors. In this case, Nuke, DaVinci Resolve and Blender with ACES 1.0 SDR Video display (equivalent to sRGB):