I have also wanted tools like that…not to avoid me extra leanring (as I feel it like a challenge…I started studing maths career , just for the challenge) , but cause I want , like when painting, the less distractions possible between me and my art.
But in 2d/3d, is a golden rule. To much of a toy, to little usefulness/functionality.
Not always so, though.
For example. I have Amorphium. I can tell u THAT is a toy. Much inspired in bryce imho.
Now, what can u do with it…? extremely well one part of the proccess… imposible to make certain stuff. The keyframer only supports 10 keyframes, lol…no bones, no nothing.
You can’t even BUILD stuff …it’s all based on one object (Amorphium1)
Bryce happens to share more of those limits.Nice, beautiful interface…very good for an specific fucntion (amorphiunm is by all means my favourite to edit little details of a huge high res detailed model.Really sculpting feel…even the tools look like that…)
Recently, the left button have been added to work like in more standard 3d packages. Imho, with facts like this, Blender earn a lot, in flexibility. U can change it in preferences, very easilly.
U can also use g, r and s to do the action in one axe, like gx, or ry. (pressing the 2 keys one after another)
Or constrain to a movement just moving in perspective in a raw direction and pressing middle button during the action… it’ll move now along the axe that predominates in that move u made…
pressing middle again, the constrain will disappear, move free now…any actionis canceled with right mouse…
well, it’s quite functional, only way more hidden to the the very first new comer that does n ot have mabe the time/will to read the doc.
BTW, I almost haven’t , and I can handle more or les Blender
And I have been watching since…2.28 (well, I already used 2.23 and 2.25 a bit, and used to try to play with 1.8) and seems more and more are going towards a more newbie friendly thing. the difference with some older ones is huge.
The fact is u’ll find sooner or later the limits in other more dedicated applications. I prefer functionality, today.Before I prefered easiness. While I think that there can be a balanced thing. Max, Maya, XSI, or Blender have the aim of making most of what u need to do a 3d project.
BTW, I still use Amorphium and tools like that. In their area they’re excellent I think I have a full bryce 2 from a magazzine.
My advice…Take a chance…other 3d tools, easier or less complex, or go to blender org doc :
The online comunity made one is really a nice read (sure also the others) I have just read isolated sections, but is really well explained.
start from beguining. My feel is if u have used many 3d tools, is only a matter that u get the grips of it’s philosophy. U may catch it sooner, or later.