Hey Everyone! Welcome to my NEW monthly contests. I plan on hosting these contests once a month so that all of you can be challenged to improve your skills as well as your artwork in a fun and creative way. Each month, the contest will have a different topic/theme that is selected by the champion of the previous contest. This month’s topic will be the default cube. We all are guilty of opening Blender simply to delete the default cube immediately. That is why, for this contest, you must make the default cube the star of your scene. Apply modifiers, simulations, textures, materials, etc. The only thing you cannot do is enter edit mode to alter the shape of the mesh.
This forum is strictly for your final submission. Only one submission is allowed per participant. After you submit your image here with your name, within the next 24 hours, I will upload it to the contest page. That is where people can make comments about the contest as well as the submissions. All submissions are due prior to July 27th, 2018. The winner will be announced 3 days later, July 30th, 2018.
The winner of this contest, if they would like, can have a time-lapse video, breakdown video, or step-by-step process of the creation of the final image featured on my website until the end of the next contest. Hopefully, as these contests grow more popular, I will be able to provide a better award. So happy blending everyone, and please share this with everyone you can so that we can get as many participants as possible.
Hello! This is my post for this contest. Well, I made it just one day. Just play around a little with cubes. At least to share what I’ve done. Thank you! Any comments and suggestion for improvement are welcome!
Hi! I made a neat short animation from the default cube, tons tons of modifiers and simulations.
It was a cool challange to use the original cube
Blend: defaultcubeanim.blend (107.1 KB)
Note: you would expect cache data for simulations but the file would be half a gigabyte with them so you’ll have to bake it yourself if you want to see frame to frame process
Here’s my RubiCubism Blend! Everything here is made up of CUBES (mostly). The focus for the contest is, of course, the Rubik’s Cube.
Here’s my Blend File also.
Enjoy
RonK95
Super guilty with the default cube. My start up doesn’t even include the cube anymore.
This was a fun challenge. Hard surface modeling using only built-in modifiers and no edit mode.
Boolean modifier to cut angles into the cube.
Subdivision surface modifier to round cube into sphere
Bevel modifier for edge rounding
Array modifier for the rails
On the bottom are some of the simple shapes I used to construct the gun. About a 2 hour build so nothing fancy.
My first contest entry ever and I had a great fun doing this. Had a go at some modifiers and materials using the Default Cube only. BlendMaster, Thanks for all the cool tutorials btw.
Software used: Blender; JSplacement (displacement)
Rendered 2000 x 2000 with Cycles @ 500 samples + Denoiser; Time: approx. 1hr 25min
Ack! I forgot this isn’t like the weekend challenge LOL Didn’t think about my post being entered. Sorry about that. If you want to keep it there that’s fine. Just feel like it was cheating since I had already modeled that for the weekend challenge a while back. Was more for a response to beau11 . But again if you want to keep it there it is fine with me. I will keep my other work as a work in progress and put more time into it.