I’ve used BlenRig before for human-type characters and was impressed with what it could do. I don’t have a ton of rigging experience, but I appreciated the control that BlenRig provided and with the (relative) ease it provided in setting up things.
I’m now looking for some advice. I’m about to start on two cartoony dog characters. I already know how to use BlenRig, and, even though there is no quadruped preset available…is it worth trying to use BlenRig for this purpose? (Of course, I would have to model the dogs in a pose that is much like how a human would be posed.) I will also need a facial rig for each dog. I like BlenRig’s facial rig.
Since I already know BlenRig (and since there are also going to be human characters that will presumably be rigged with BlenRig), I assume it would be quicker/easier to keep using it instead of using Rigify or getting down and dirty by building an armature from scratch and skinning it all out. However, I’m concerned that, if I went the BlenRig route, I might be picking the wrong tool for the job – especially with the dogs.
For example, the back legs of a dog follows a “parallel” rule, where the femur must stay parallel to the foot…
…but I would still want it to stretch out in the extremes:
So, given that this is one thing that I know I want to do – but I don’t know if the current BlenRig bipedal rig would work with this (or how easy it would be to modify things to get it to do this)…what’s your opinion?
Should I use BlenRig for rigging dogs?
Should I instead go for Rigify and perhaps start with the “wolf” preset?
Should I create my own custom rig, even though my custom rigs up to this point have been pretty simple? Remember, I’m also going to want to make a facial rig as well.
I know there’s going to be a steep, long learning curve if I went the route of creating my own custom rigs…which I’m not afraid of doing, but I also don’t want to put in the time and effort if it turns out that it’s not necessary to do so.
Any suggestions would be greatly appreciated!