Amazing! long-time Max vet just started learning 2.80 and this will help tremendously. Going to test right away. Thanks.
Edit: just tested and there is a 100x scale factor difference. Max and Blender set to CM. Both Blender and Max .fbx import/export are set to scale 1.0
Edit 2: I’m staring to think that the .fbx exporter in the 2.80 build(Jan 4th) I’m using might be broken. .Fbx files exported manually are blank on import to Max. It imports without error/warning, but doesn’t exist in the scene at all. In an earlier build of 2.80 that I first tested .fbx import/export between Blender/Max worked perfectly, including the scale.
Edit 3: a few more issues. Sending from Max to Blender the dimensions are good, but the scale is 100x factor off. Also, materials come from Max as 100% black diffuse and don’t overwrite, which ends up with a long list of materials in blender that are cluttering the material list.
Edit 4: doesn’t matter what settings I put in Blender .fbx export or whether Blender units is CM or M, objects import to Max a factor of 100x smaller.