this is my first post at BA so first of all i want to say hi
short background: in the last ca. 11 years i was using 3ds max for low-poly game asset creation (for games that never materialized - but that’s another topic :)), from modeling, texturing to rigging and animation.
during this time i was also checking the evolution of blender (first time it even wasn’t open source and last time it was release 2.49) and although i liked it it somehow was not a match for app i was using (unstable, lack of tools, weird…)
now a week ago i gave it another shot and downloaded release 2.68a and was blown away. i can say i was waiting all these years for blender to reach this maturity (it even contains 3ds max preset - YES).
however as i’ve said i’m used to 3ds max so to satisfy my needs (or habits?) to full extent i’ve coded a small addon i’ve named ‘bmax tools’.
‘bmax tools’ is basically a panel and on/off toggle-able right-click context menu that provides centralized access to tools that i’ve found essential (read most used by me) in “ol’ skool” poly modeling->texturing->rigging->basic animating (i’m not much of an animator) i’ve also cleaned up the UI to great extent (see attachments) and added some tools that i could not replicate with native blender’s functionality (or i didn’t find them):
- interactive align tool dialog (simple and advanced align tools were not the right thing for me)
- interactive mirror tool dialog
- copy selection dialog
- select from scene by name + filter by object type dialog
- unfreeze/unhide by name + filter by object type dialog
i hope you’ll enjoy it.
this is how my main workspace looks like
DOWNLOAD: BMaxTools_complete_v2.3.zip (206 KB) - zip contains .py addon script + my startup, userpref and keymap files + changelog.txt
BLENDER VERSION: 2.77a, 2.78 (startup, userpref and keymap files are exported from 2.78 and not tested for backwards compatibility)
INSTALLATION: please see post #84
- align, mirror and select by name dialogs
- 3D view panel and menu in different modes
- layer manager
- turn hidden edge
- make planar
- viewport settings menu
- UV Editor right-click menu
- Graph Editor right-click menu
- Dopesheet right-click menu
- viewport background switch
- target weld trailing auto-merge warning
- custom hot-keys
- full changelog is included in the package
- Space UVs is based on code by Dan Wheeler (quizkid)
- parts of maya 3D view color scheme taken from theme by MZiemys
- all the people that designed/created 3dsmax and maya…and of course blender
little ‘extra’ blender hacks for the curious