Hey Blender Artists!
I was checking the newest tutorial from Creative Shrimp. I reused models of the skulls and bones from my last project, the crystals are from the course itself. It was fun!
That lighting is beyond fantastic. The way it flows over the skulls and catches the small dust particles is just so…good. Like really, really good.
Speaking of the dust, how’d you manage to create such realistic particles? I think atmospheric effects like that are what’s missing from a lot of my own renders.
Thank you!
The particles are simpler than they look, it’s just a plane with some speckles with alpha. This one is from the course, but you can easily make them by yourself. It’s a pretty common method.