Bought an animated model and I'm having trouble finding the keyframes

Howdy everyone,

I just purchased this Crow model from BlenderMarket:

I need to make the animations longer, and copy/paste some of the keyframes so that they will cover a longer time span.

The issue that I’m having is that while I can see the keyframes for the main animation which corresponds to the body and head movements, none of these keyframes seem to correspond to the beak opening and closing. I’m trying to figure out where I could go about finding those? Is it customary to nest animations somewhere else in the layers? Could they be hidden somehow?

Unfortunately I’m not at liberty to share the model publicly, but what I’m hoping for is that some of you might be able to give me some ideas or hints as to where I could be looking for these particular animations which are apparently not visible alongside the other animations?

Thank you!

I assume there are at least 7 different Actions in the file, so you’d be able to pick any one of them or layer them somewhat together using the NLA.

But that may not be what you’re asking about.

No, in the sense that I don’t need to combine different actions together from the 7 different Blender files.

I am just concerned about one of the files, which is the Tweet animation file.

I can clearly see the keyframes in the timeline, but when I copy/paste them at a different spot in the timeline so that I can make the sequence longer, all of the animation gets pasted in the new location EXCEPT for the mouth movement.

It’s so weird since one would assume that the keyframes would also include the beak animation, but for some reason they don’t, which is what I find puzzling.

Ahh, OK. Is the channel disabled, locked?

I notice in the screen shot that the X Quanternion Rotation channel for the CTRL_Head is locked, so an cut and past into that isn’t going to work.

Just tried unlocking it and copy/pasting it with the same results. All of the body/head animations copy just fine, but the beak remains inactive.

I’ve spent more than two hours with this file today looking into every nook and cranny and haven’t been able to figure it out.

OK, so lets ignore copy and past for a min. Can you just manually add keyframes and make the beak move?

I am not an animator/rigger so to be frankly honest with you, I am not sure how to even go about it.

Hi, maybe try leaving a message with the seller at Blendermarket? It’s kinda unfair you have paid for a product and you are having issues with what you need to animate it for :slightly_smiling_face:
They should be able to tell you where the beak animation is nested in or why you are having that issue.

Maybe the beak is using a driver or a shapekey?

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Well, the rig is already there. So with it selected, go into Pose Mode, pick a beak control and try moving/rotating it around.
If that works, press I to set a keyframe, move the playback head a few frames forward and move/rotate the beak again and press I.
You should then be able to scrub back and forth and see the animation. If not then likely just setting basic keyframes is an issue, not copy and paste.

I left the developer a message, waiting for a reply. It’s a bit frustrating since at the very least this particular product should have come with some sort of basic instructions, but instead there is no documentation whatsoever.

There is another possible issue at play and that’s Blender version.

Maybe download a portable install of Blender 3.6 LTS and see if that makes any difference.

I can animate the beak, so I suppose that’s a solution…but I still would love to understand exactly what might be happening and how to locate the beak animation wherever it might be hiding.

True. You might have to check the nonlinear animation window, see if there are something there.

Also press select all in Pose mode, it will select all the bones and controls and then copy and paste the keyframes you need in pose mode, instead of in object mode?

Well that’s a good thing then. Outside of that, without really being able to look at the file, it’s a massive amount of guess work and back and forth to try and figure out why the cut and paste doesn’t work.

Where is the NonLinear Animation Window?

aa

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Got it.

I got to the screen, but now I’m not quite sure what I’m supposed to do in order to copy paste the entire animation.

Pls I hope you are using a duplicate of the original file, so you don’t break anything or accidentally overwrite :slightly_smiling_face:

Don’t worry about the nonlinear window, just select all the bones in pose mode, I think it would include the tweet animation and then copy the keyframes and paste them the way you did before and see what happens.

If that doesn’t work, press this button for the tweet in the nonlinear animation window:

It would make a box of the tweet animation, you can extend the animation of the tweet by using this:

Not a whole lot.

I can’t seem to get the right keyframes to come along with the copy/paste. So weird!

Check my post above again, I added a new suggestion :slightly_smiling_face:
You can also do this for the whole bird animation, so you can just repeat the animation so it last longer.