Bruce Wayne Stylized Realistic Portrait

texturing
featured
characters

(Kevin) #1

Hi, I created this project within 23 days and it was done for a client. I was going for a stylized realistic look and it was based on a beautiful concept art by Sara Biddle. I used Blender 3d and Krita. I hope you like it!


#2

Overall this is very good

My objections being a big Batman fan, is that he looks a bit too nice. Blue eyes, kinda baby face etc. it looks to me a lot more Superman like than Batman. I am not a huge fan of the very darkish Batman like the one we see in Arkham Asylum game series, style wise, but I would have went for a bit more dark facial experession at least.

He does not look like a guy that is in constant battle with his inner demons.

Artically this is very good, lighting is great, texturing is solid, modeling top quality etc I give it a 9/10.


(Kevin) #3

Thank you very much for your comment! I agree with you.


(Tarnyloo73) #4

Great character modelling.


(Kevin) #5

Thank you!


(BigBlend) #6

He does have a mask all the time as Batman and his Bruce Wayne appearance wouldn’t make sense if he looked rough. He is a millionaire playboy after all.


(Adam Beamish) #7

Very impressive modelling work! :slightly_smiling_face:


(Kevin) #8

Thank you!


#9

Well he does take his mask quite often since he is basically doing all the heavy lifting for JL, like PR, diplomacy, financial assistance and he is the boss of two of the major technology companies in DC universe which are behind the technology used to build the watchtower and much more. Thus he is far more than millionaire playboy. The movies were more eager to focus on that point because it easy sell on the big screen.

So yes I agree, a tough look guy is not the right kind of look either. But as I said, the guy is practically a natural born killer with the willing power to control his enormous dark side. On the other hand , I do not have a problem with a look that breaks the norms either.


(alf0) #10

man this is super awesome !!!


(SK0441) #11

Face looks too oily


(Kevin) #12

Thank you very much!


(Kevin) #13

Hi, I think I have fixed that with a new skin shader I created. Generally it is difficult to capture the specularity of skin. From one angle looks right but from another may look wrong or when you change the lighting it looks different.


(SK0441) #14

Great, everything else looks really good to me


(Bart Veldhuizen) #15

I featured you on BlenderNation, enjoy :slight_smile:


(Kevin) #16

Thank you very much!!!


(Bart Veldhuizen) #17

You’re also #featured here, congrats :slight_smile:


(Kevin) #18

Wow, thank you again!


(islara1) #19

impressive work by the way, looks like a zBrush pro who did it,
i have some critiques even the work is high quality : don’t you think the nose is too sharp? also the bump, try to add the forehead wrinkles, and that wrinkle above the nose shouldn’t be so obvious in rest position. i will give you 9.5 for modeling. top keep up.
if i could ask how much it cost the client of money cause i do freelancing and when i ask for 300$ per character (head arms and clothes), clients says its too much?? what do you think?


(Kevin) #20

Hi, thank you for your critique (I think it’s on point). I was not sure either about how much I should charge for a character. What I did is that I looked online on how much other artists charge per hour. Then I estimated how long it would take me to complete the project. But it depends also on what kind of work you do. I am not aware of what work you do but for me 300 is not too much. Creating 3d characters is very difficult cause you must have a big set of skills, both from artistic and technical aspect. Every job is difficult, just be sure to not underestimate yourself.