@eppo, thanks for the paintover, i’ll see what i can do without changing too much of the mesh, hopefully just some well placed loop cuts will be enough (fingers crossed)
@RickyBlender, i usually do UV mapping for details like that, but i decided that this is going to be a top quality model (at least the best ive done) so i decided to model it, the shape of the grill elements are hexagons elongated on the X-Axis of you get what i mean
Modifiers and Scripts are great, but sometimes I feel like I’m cheating if I do that.
Having said that, I’m going to stop using blender and write my own 3d app in assembler…
I’ll get back to you in about twenty years to let you know how I’m doing.
Ok, maybe not.
@Bizla Tyres looking good. Bit glossy and too much specular; try mising in the velvet. I know I used that material on something - forget what - and it looked very decent.
Well a number of area have been fixed, but i spotted a few more. It was a bad wire render though (edjes bleeding through) so i couldn’t see exactly how your topology was is some places. Remember you can just take a screenshot in edit-mode.
@writers Block, haha, yeah that sounds slow BUT, blender is open source, which means you could modify it to better suit your needs and yeah i still need to play with the materials, but i’ll do texture the whole car then ill go back and tweak the materials whick look out of place
@rickyBlender, i agree completely, its just ashame there isnt a site which goes into heavy detail with pictures and comments all for blender scripts, cos that would be awesome hhhmmm, i know how to build websites… maybe one day i’ll do that
@DDD, cheers for the paintovers, ive had a look and fixed what i can (of the rear image, now gunna do the front fixes)
Tires look nice. All that GoodYear stuff on sides - textured? Bumped?
So your’e gonna put textures all over the car? What kind of? I somehow assumed that if there is no all that automotive parts advert sticker bunch, one goes some shader only, apart from very scratchy, dirty stuff which is not the case with Veirons usually?
Huh, that’s a lot of question marks here, better ignore me…
And i disagree with RickyBlender on that UVing is cheating. That’s one of the most time consuming parts here. i used to manually design pcbs, some pretty complicated ones. A lot of wasted paper usually. Placing, stretching and arranging uvs remainds me that every time.
thanks, yeah there textured and bumpmapped (was a pig to get the bump mapping to work properly)
i meant materials not textures (always getting those 2 mixed up lol) playing with mats atm.
i dont know about UV, sometimes its a bit of a cheat, but sometimes it can also make a model much nicer looking, i think it depends on how its used and how much it is used in a model.