Overall I think it’s well modeled, but I think the wheels need some love. In the first 3 images, they don’t look like they have any materials on them. Also, I think your lighting is a little too strong and from the wrong directions in at least the 1st and 3rd shot.
I think you might want to tool around more with the colors and shaders. I feel like its a cartoon. Its physical appearance is very similar to the Bugatti. Keeping working on it. Cars take awhile to make especially a Bugatti Veyron. Work on the wheels some more. Other than that it is a good start.
I’m going to work on the wheels some more today and re render. Perhaps i’ll try to tweak the car paint as well, although for the life of me i just can’t figure out what’s wrong with it.
Here is a reference i have found, have a look at the lights, they arent as tall…you can clearly see the casing inside them with 3 clear lights, the outer most being tinted yellow.
Look at teh grill aswell, its alot darker.
The back airvent things should be darker aswell…
Windscreen wipers will help… also putting in a proper interior will also help. Door handles should be a metal aswell.
Something is off with your proportions, the side mirrors should be mounted at front of the door AND at the corner of the window… your window, seems to stretch too long… so theres a problem there. Either the body section is too short, or the windows are too long… Not to mention the absense of the frame for the roof. you dont seem to have that at all…
In addition, the headlights are way different. Either way, i need to work on the head lights.
I think these are different models or something. Are you sure the one you showed is a photo, i remember seeing something like that on an nvidia exhibition (i think, maybe wrong about that)
Well it looks real, it’s convincingly real. The car clearly occupies the cobbled-road section. There is nothing in that image that suggests to me it isn’t.
The differences could easily be down to differences in models.
Nice, there are just a few things that make your renders appear unnatural/unrealistic.
The car just doesn’t fit in the back ground, for a few reasons. The most obvious is that the bg pictures are shot with wide aperture and thus ground blurred at the front, however, your car appears perfectly sharp. Also the tiny greenies growing through the tarmac look a bit too big compared to your car’s scale.
Then there are the materials. Firstly the rubber on the tires should be a lot darker? Then most of the time rims should be glossy. Good looking car paint is always a bit of tweaking around… Now I think it looks a bit too light and plain. You could try mixing a bit of rough glossy underneath, make the colors a tint darker/deeper and maybe glossier still.
also, one tip, either reduce light intensity or move the light further away from car cuz the way it is right now , the paint is getting tooo white from the light, it shouldn’t be that white…
plus raise the roughness on the tire material, it should be duller than it is right now, although you’ve improved it…
plus the weird curve thing in the center of the bonnet/hood, your is too prominent close to the windshield, it should be that prominent. Its a modelling fault. Make the bonnet flatter close to the windshield.