After the Snoopy comic strip I did last time, I really wanted to make another one with Calvin & Hobbes, and there it is
It was alot harder to translate this one into 3D, especially Calvin’s head.
Everything was made in blender, of course it’s a reproduction of an original comic strip by Bill Watterson.
I’ve seen something similar a few days ago, it might be one of your artwork.
What an amazing idea. We still feel the comic touch from every angle.
Brillant
@Oyster Actually I might upload a walk cycle for hobbes, the rig is decent enough I think @DavidBrennan thank you! Yeah, I chose one from the comic I had in my office, there are many good ones though, I might do more later now that I have the 3D models ready
@congcong009 thanks! the outline effect is achieved by making duplicates of all the meshes, and scale them up, invert their normals and use backface culling with a black material freestyle is way too expansive for realtime rendering unfortunatly
@micahman5000 thank you so much ! let’s hope so, it’d be awesome!
@congcong009 You’d have to use openGL to render it in Blender, but it will definently work in Sketchfab! You’ll have to set the material as “single-sided” in Sketchfab - but you’ll see the interface is quite simple ^^
It will also work in most realtime renders like in Unity - it’s a common technique in videogames
Also, to have an even line, you can use the Shrink tool instead of the Scaling - it’s alt+S in Edit mode
Excellent work and, most importantly, excellent idea! It would be a great offer to the community if you make a tutorial about the technique. A simple cartoon head would do the work for a demonstration… just for giving the opportunity to grab the idea.