I need help creating a realistic camera material? Anyone got tips on that? To get the rainbow effect when light hits it and so one… Hope anyone can give me tips!?
Thanks
I need help creating a realistic camera material? Anyone got tips on that? To get the rainbow effect when light hits it and so one… Hope anyone can give me tips!?
Thanks
Might check out some of these posts. Cycles Spectral Rendering
Micro/angle dependent Roughness & Iridescence
if you really want great glass with color Caustic - diffraction
then you should go with Yafaray or Luxrender
Cycles is not very good for this type of effects
happy cl
Cycles doesn’t have a camera shader. You have to rely on post effects if I read you correct and what you’re looking for is lens flares. Check out this stuff, absolutely amazing.
Thanks for the answer but I meant a special glas shader for the lens like that
It’s for a phone model presentation and it’s fairly close up
it looks like a lot of reflection on the glass from some sort of image above or some HDRI map
happy cl