Can I create UV in geometry nodes?

Hi, thanks…

You’ll actually notice an issue where UVs also get squashed for any cyclic curves you use in curve-to-mesh…

I’ve uploaded a partial fix to this issue here:

The idea is to disconnect any cyclic curves so you get the full UV range for the geometry, but it does mean that with “shade-smooth” you’ll get a obvious seam - I included a modifier-based fix for this issue also as an example.

Originional issue discussion here:

(Geometry Nodes - #2976 by zeroskilz)