This occurs all over my mesh and there is no way i can get a successful likeable low poly replica of my model like this. I follow the tutorials very methodically and not a mention of this. Can not seem to find others with a similar issue so super lost here.
2, Even with backface calling off i still see the back from the front which then renders my mesh invisible in the parts that are wrapped. Not helpful.
I think with at least my first issue solved i could actually pull off a successful repto! However i am at the mercy of you guys to help me out. This is the fist case in which googling is failing me.
Its really weird how i seem to be the only one with repto issues like this because in the youtube comments of the tuts i watch i don’t see anyone having problems like i am.
Heck i might give up to just focus on learning python instead, at this rate, i think that might be easier to learn.
Option 1: Go to flippednormals youtube page they have a short tutorial on retopo with vanilla blender. It is possible but you have to get some config right - some secret sauce.
Vanilla blender is not configured for easy retopo so:
Option 2: Buy an addon designed to make retopo easy.
Option 3: Use another application that does have good retopo out of the box: Maya, Modo or Topogun. In the 3D world one ring does not rule them all. Mixing packages is a good strategy.
I don’t think it’s a Blender addon. I’m pretty sure when I used it I exported my Blender model as obj and imported that into Instant Meshes. I heard about it from Julien deVille, a Blender instructor who has a nature modelling course on Udemy. Used it for retopoing trees.
I’ve got Instant meshes. I think it is a standalone bit of kit, like you say, you export your model to .obj, use instant mesh and import it back into Blender.
Not sure how well it works, as i haven’t used it for a while.
One thing I do with my result afterward is to bring it into Blender and set up a Mirror modifier with the new settings for Bisect on X axis turned on, and once happy I apply it to get my symmetry.