Right people, since im doing alot of cars ive decided to build a showroom that i can use whenever i do any cars final render, so this is the design im aiming for
EDIT: if you just want to skip straight ahead to see the finished model then go straight to page 2 at the bottom. if your interested in what else in going on with the model or are looking for any particular tips or tricks along the way then read pages 2-4 as a large convosation on different ways of modelling and rendering has been going on
Hello, im still currently modelling (this is just a photo) I dont like using cycles, i guess im just old fashion
i think your right that an emission surface is what i need,thank you.
this model wont take me too long so the first previews will be coming up soon.
I’ll do the first render as a wire-clay render, then i’ll start texturing once im happy with the layout of the room, give me half an hour to finish the modelling
I admit looking at the images that cycles does give very realistic results, but i think that may why i dont like it, to me it looks too realistic, it (for me) distracts from the brilliant modelling that some people are doing by making me doubt wether its actually a model or just a high quality photo :S dont get me wrong though, once its past its newness i’ll probably start playing with it to see what i can do with a better renderer.
as for this thread, here is the first preview render -
Please note that although i’ll be making a good effort to make this look good i wont be spending days perfecting it as its just going to be used as a background to show off my car models in.
yeah i think it is a rotating floor, which is why its so perfect for me to showcase my cars although i am really quite terrible at animation simply rotating and rendering will create nice looking images
so heres the first render, im happy with it, i know i still need to make some adjustments and add light to all the ceiling lights but for a couple of hours work this afternoon im happy.
The circles are lamps, just little spotlight, the circle on the floor should be slightly raised to allow for a good spin (in real life lol) those little boxes on the cieling are air vents, as you can see from the model i didnt bother putting any detail on them because the angle in the reference image is the only angle i will be using because my cars can simply rotate on the pedestal on the floor, i’ll be adding some foliage to make it look a little more lifelike in their, but then its done for my needs, but feel free to use it as you like
The texturing is now finished, with a ton of reflective surfaces and 17 light sources you can imagine how long this is taking to render :L once the reder is done i will post a pic, then i’ll decide wether any changes need making, i know i still need to add some foliage to liven the place up a bit and make the ceiling a nice matt colour, any thoughts are welcome, wether i will make any more changes though depends on how good of a thought you have
yes, the back wall is actually split into 2 parts, 1 has another showroom in it (right pane) and the left pane is just a mirror.
the black mirror to the left slides so that cars can be driven in and out of the show room.
between the pillars it is a walkway, the pillars have arches in them
of course, do what you wish, just let me know what you come up with.
also what do you think of my finished product? bearing in mind that the room isnt the main attraction here, it will be the cars that i place on the pedestal that are the focus point of the scene.
Tyrant monkey - yes I did make them a lot bigger because when I rendered them at normal size they looked like little blobs lol.
Thanks marius glad you like, I was going to carry on working on it today but got up this morning and turned on my pc only to find that the CPU is fried atm sending from my HTC sensation.
Just plain old blender internal xD I don’t need cycles yet