It’s time to mess all this up !!!
Here’s my uglyscene in unity3D:
Ahah i see those guys loving BGE laughing
indeed they can ! This shit is not due to U3D but due to me:
I will rework everything ( errr at least i’ll rework each item, tower and wall’s UVs ).
i prepared this in unity with a new shader and i’ll have so set the same nodes up in blender
so that the workflow keeps beeing smooth.
Why did i do this ?
because my walls are to clean. too uniform.
The city walls come with various stones from various epoch…
The virtual reality has to be as close to the reality as possible.
Therefore i started to set up a splatting system ( control texture and textures arrays ) for a
more realistic rendering.
In unity… it’s almost done. Now i gotta catch how to implement texture arrays ( and not textures atlas )
in blender… i guess i’ll spend some days on this :’(
mebe you won’t hear from me for some days, as i’ll also have to create ( noting in relation ) some airports…
thanks to all those who follow this thread, and see you very soon with some better pics
and if you know things about textures arrays in blender, plz feel free to gimme advices on this here
and happy blending !
EDIT: i promise i’ll make a BGE version of carcassonne… no way i give a date but… i will :))