am back there :))
i used to model historical architectural thingies… just like Knightsbury we worked on with Manorial.
Modeling and texturing are all done in Blender and scene immersion is done in Unity3D.
the aim of this project is to allow ppl visit the medieval city in first person view
( therefore in realtime ) and make it accessible on the web.
This is the first post of a long adventure and mebe collab for all those who would wish to join.
I’ll post shots of blender/Unity3d as soon as i can
The up-to-date windows/linux/android application is available at:
EDIT: at 12th sept 2023:
Many things have been done both in unity3D and in blender. I now use the blender 3.5 and will probably soon migrate to 3.6 as unwrapping and UV packing seems to have become serious
The city that has been broken is now beeing rebuilt in the shape it had in 1850: When it was ruined.
Here’s one unity3D screenshot:
I cannot offer a blender render as my blend is not intended to be rendered
If you want more infos on the Carcassonne medieval city rebuild when ruined, please have a look here:
Hope you like it !
EDIT: at 20th may 2022:
Now all is broken ( except the castle… )
EDIT at the 02-16-2019: → discussion comprehension explainations.
This topic was formrly posted in BGE- wip and demo. It appeared to be in the wrong forum, reason of the various discussions and disagreements. Now this topic is in WIP. I sincerely hope it is the right forum, and that all is now okay for everyone
Regards to all those following me and to the moderation team of this forum !!!
and… Happy Blending !!!
EDIT: here are some shots of the WIP that will change during time
renders 20 jul 2020:
Hey, there. I’ve followed your and Manorial’s old Knightsbury project and it was nice to see it come to life. If you’re searching for some low poly modeller I’d like to offer my humble services because I’ve always been interested in such projects. I can send you some work samples and answer any questions you may have via pm, fb, discord or any other means so I don’t spam here. Take care.
it’s a very nice offer !!! i thank you very much !!!
Yes for sure that in such a huge project any help will be precious
it’s too bad that i lost contact with Manorial. mebe one day he’ll be back there ?
would be great.
oh sure you could PM me som of your work
are you a professionnal or an hobbyist ? what do you like/know to do in 3D ?
what will be needed is
nodes and procedural material knowledge
realistic and seamless texture baking from material
multiLOD modeling ( and normal baking on very high poly models )
verification/rework/enhancement of other ppl work
intelligent unwrapping for both AO baking and material mapping
modeling from scrach of numerous and various things like furniture, vehicles,
architecture, broken things, piles of crap, vegetation etc…
character/animals modeling/rigging/animating with makehuman/rigify
skybox creation/baking
blender GE integration
and many more things x))
for now i collect a huge amount of data about the city of Carcassonne and i work on
some low level tools and way of doing things like splatmapping.
I’ll soon post a tiny ( tho it was somewhat long and difficult to achieve as i learn
things everyday and often redo the job when not satified of the result ) work i did
for modeling dirty/mossy slate tiles i baked to seamless textures. result is interresting
but any reworks/enhancements/ideas/tryouts will be appreciated and shared over here
also for the moment i’m renovating my old projects on my old website kleioscope.fr
so that ppl can access and see them and can visit virtual historic places in first person view. This rework will take time but is necessary for me to relearn unity3D wich will be
one of the integration platform for the final Carcassonne project.
very soon ( in the coming weeks ), i’ll install a page on my website allowing you all to evolve freely in this awesome place in realtime, from the work i did…
Another part of the inner wall of the medieval city of Carcassonne:
placed between the ‘Porte Narbonnaise’ and the ‘tour du Treseau’, it is a nice piece of defence integrated in
city walls, including wells and small rooms in wich the defenders threw arrows on attackers
On the map, this wall is located between tower 20 and tower 21.
here’s what it looks like in a simple blender render:
I don’t know what daedalus is
but yes it’s unity3D that i use a a realtime render engine.
I should seriously reconsider BGE wich is now based on an amazing thingie…
EVE, EEvEE, YvY… don’t remember… but it really looks amazing !
The bad part on BGE is python ( IMHO ) is when you need some computations : it is far too slow for realtime,
compared to compiled C# or C++ libs…
but…
things become better
nicely integrated in the 3D env…
( i can’t wait to create the inside for makin it visitable !!! )
okay… next is a lil tower at the south-western side of the ‘porte Narbonnaise’:
the ‘Saint Sernin tower’…
wich was the chorus of an old church ( very old ) built in a roman architecture…
and… shit !
i got some thingies going wrong !!!
base rendering fux up and some polys appear wrongly shaded !!!
not sure of what it is but it sounds like ray tracing problem of objects located too far from their origin…
I found a workaround… and rendered my AO and dirtmap :))