I’ve been working on a pretty enormous castle / dungeon / Medieval building set for a while. I came up with a system based on a 9’ x 9’ 3d grid. I created a huge variety of walls, windows, doors, columns etc which snap together using Blender vertex snapping. I’ve always wanted to make a Medieval adventure game. Some of you will remember Ayleth of Ravenswood. The fact is, I know zero about game dev, and I’m really OCD, to an almost crippling degree, so I can almost never finish anything. I decided to just focus on making parts people could assemble into game levels, or just walk-throughs.
I’m working on a site for the project. It will be under constant dev as I add more sets, but it is up and running with lots of images. The set is for sale on Turbosquid (link on the site).
A few of the many blocks in the foundation set:
An openGL render of a tower creation set I’ll be publishing as an expansion pack. I love the 2.74 viewport AO and DOF!
An interior OpenGL using blocks from the foundation set.