Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
Open- Hand is a downloaded mesh that I posed and sculpted extra details onto.
This is my rushed entry based on the Cradle series by Will Wight. Hands are Hard.
Oh, interesting technique. You are using remesh as a sort of smoothing modifier that also prevents the specific arrangement of the displaced base geometry from affecting subsequent modifiers in an unwanted way, hadn’t thought of using it in that way.
I was thinking the low frequency pits and troughs were done with a quick once over with the draw brush, then add some displacement for texture.
Indeed, it keeps everything easily editable. I like the flexibility of this, however depending on the models size and amount of details this can start to slow down everything quite a bit. (And I lose all vertex map data after the remesh modifier, which is a pity - but didn’t matter in this case.)
“Ups, I may have accidently put your village on fire. ”
With the particles and a smoke simulation it takes rather long to render… I already went to half the resolution. May be I will add some flame or smoke effect to Peylarg (that’s his name) later. And the body is a little bit rushed. But for now I’m happy.
OPEN. I did all of the modeling, but the textures are from Blenderkit. I actually made little raindrops to stick to the windows, but I couldn’t figure out how to get them to show up.