Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week and will be featured in the Feature Row.”
Thanks! I did that by placing an area light underneath the symbol but above the background and facing it towards the camera so it wouldnt have any influence on the background.
Falling is a vertical event so I chose a tall format. As a falling object leaves one place and arrives at another one is simplified and one more complex. The detailed lower part works with the simple upper part to represent that. The rural setting and open sky add to the mystery of where it came from. The contrast of green and blue was unplanned.
Light modeled in Blender 3.6. A commenter somewhere on the web said it is probably a Berkey stage light. I could not find references for it so I used photos from the movie.
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Text texture made in Paintshop Pro.
Other materials are procedural.
HRDI background is hochsal_field_8k.exr from PolyHaven CC0
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I spent too much time getting that grass to blend.
About Blending Grass
I modeled one grass blade. Used it as particles.
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To get the color I used rendered view on the shader screen. Then the eyedropper to select the color of HDRI grass near the particles. Not intuitive. Much trial and error.
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To remove a straight edge along the emitter plane I made a vertex group and weight painted so the far edge of grass is indistinct.
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Particle randomization of phase and rotation. Random height. Since grass is clumpy I used simple children.
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Particles sparse to reveal some of the HDRI.
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Alpha of grass material less than one to reduce self shadowing.
@KDLynch has posted about working in theater so I thought he/she might be able to identify the real light used in the movie.