Challenge #1118 "What’s For Dessert?" (22/11/24) Entries CLOSED

I blimmin love this weird part of the internet

4 Likes

Thanks, that looks much better. I had almost given up because i couldn’t even render my scene, might give it another go.

1 Like

Ice Cream Sundae

Pure - HDRI and table top are from polyhaven. Everything is subdivision modelled, with procedural displacement shaders on the wafers and ice cream.

Shader breakdown:
hazel-nicola-quantock-ice-cream-shader-stages2

more pics: https://www.artstation.com/artwork/3Ew4bm

19 Likes

Dessert Planet


non competing (pure), Cycles, Blender 4.3.0

15 Likes

So I’m thinking, Galactus the devourer of planets would save this one for last.

1 Like

Title: Black forest trifle

Pure

Table cloth and brick material from Blenderkit

8 Likes

I guess he would. But I’m not sure if there will be anything left for him by then. :wink:

Sorry I’m obsessed with the gif.

1 Like

Looks a little dry. Sorry couldn’t resist. I only have dad jokes. :slight_smile:

okay, this piece was a very, very slow burn for me. partway through I had no idea what you were going for.

1 Like

Whats’ For Dessert? Not me!!!
Open: I use ZBrush for Sculpting

  • I use ZBrush for sculpting organic models. I tried in blender, but i always get performance issues. Don’t know why
  • I only had time this evening, otherwise, I would have gladly provided him with more details.
  • texturing and rendring is done in blender
8 Likes

Nice one!

Did you try the latest Blender 4.3.0? I haven’t had time to really check out the sculpt mode updates but as far as I know there has been quite a performance boost:

nah still on 3.6 because they changed the principled bsdf with subsurface and so on. i didnt had time to examine all the changes. but i will try sculpting in blender 4, when i had time to see how the shading changes works.

But i am using blender for all hard surface stuff. the plate e.g. i think its such an awesome tool for modelling and the sculpting features are descent too and its open source!!! maybe i am doing something wrong with remeshing or so.

1 Like

Take One Piece


Pure

Been a while since I last did one of these.

I decided to do a Lego style in an effort to create my scene faster, as aside from idea generation and reference gathering, I only had one day to fully dedicate to working on this (getting a 4 hour sleep tonight…), and Lego was quick to create from scratch.
Also, having never used the sculpting tool before, I was surprised and relieved at how simple it was to use to create the hair. I’m quite excited to use it more in the future.

In conclusion, despite the single day of work, I am quite satisfied with how things turned out, and had lots of fun making it.

7 Likes

Time is a constraint that is difficult to cheat. :wink:

4 Likes

Also on 3.6 for the less fancy reason of “anything more recent it can’t tell i even have a graphics card in my current laptop” and 4.0 makes it go crashy crash.

1 Like

This is so good. Especially the look of the Lego, if made from scratch. I’m really curious though, so I have to ask; what happened on the right side of the structure? There seems to be some weird clipping on the wall.

You are probably running into the OpenGL 4.3 minimum requirement. (For Blender 3.6 it is min. OpenGL 3.3.)
Your graphics card might be too old but maybe a simple driver update could fix the issue. I once had a strange issue with an Intel card that supported the latest OpenGL version on Linux but not on Windows (or vice versa)…

It’s likely my laptop is simply too old for the newest versions of Blender. She was a £300 HP laptop with 4GB RAM and a 1TB mechanical HD, bought 2018 after my Acer Aspire 5750 paperweighted herself. I still haven’t managed to recycle her.

We’ve since added rocket boosters with 16GB of RAM and a solid state drive, but obviously, the graphics card etc is the stuff i can’t upgrade/ so difficult to access it gives me the fear.

Fully intentional. It is a big bite mark out of the building. And thank you.