But I changed my mind, and wanted something extra terrestrial. So, here is the Santa Maria II, on her maiden voyage to the Mars settlement. A picture from a child’s bedroom.
Addons are a known weak spot of the rules. Pure or Open? - In the end this is each artists own decision. If you’d say that this is your own creation and only relying on external resources in a minor way, you should call it pure. Regarding the grass: I don’t think that using Grass Essentials gave you an unfair advantage, as the same result could easily have been achieved with standard hair particles and some green noise. So, if you don’t say otherwise, I’ll put this one into the pure category.
Good luck. Do you know what is causing the terrifyingly huge render times?
Textures aren’t mentioned in the rules specifically. Personally, (in most cases) I don’t consider textures a relevant factor regarding the pure/open classification. However, one could argue that they are part of the model. (Like meshes, particle systems, modifiers, …). As said above, you decide. As a rule of thumb: If you would feel bad if you won this round and called it pure, then you should probably switch to open. (Mapping a photo of a carnival onto a plane and calling it a pure entry probably wouldn’t feel right. ;-))
That being said: A lot of things should be considered regarding textures. Pre-made ore new? Payed content or freely available? Who owns the textures? Are copyrights involved?..
Thanks Peetie! Usually I get away with ~3 lights. It is more like 8 this time. Not sure what went wrong here.
Fascinating, never heard of that little boat. I’ve been to Newfoundland only once and I can’t remember seeing many rats - but you could actually be right.
The compression is at 100%
render samps were 1,000 but dropped them to 500 its only 8 hours now.
The amount of subs and mods.
Lighting and light bouncing.
Layers.
Procedural text and normal text.
Hair.
Cloth mods.
Reflections.
Shadows.
Refractions for the face lenses.
Micro displace.
Multires for a little sculpting.
And so on the usual for a big scene that normally takes about a month, been working on it from 3pm-5am every day
Should still have time to composite after it gets done
Testing out my water and metal. The metal suuuucks. It looks like plastic right now. I’ll redo it complety tomorrow. And finish the rest of the scene of course
The boat hull was just thrown together last minute as I was really pushed for time on this one.
Happy with my water, anchor modelling and texturing. That was a little bit of a challenge for me, but generally it’s helping my modelling. I would also have liked to have been able to add some foam where the boat is in the water and also some seaweed on the anchor. Alas, maybe some other time as my speed and skills improve
THAT sounds like a lot of work. I usually start booting up blender at about 12:00am try to get things done until about 04:00am on Sunday morning. But THIS is insane!
I’m really looking forward to whatever will fall out of your render engine!