“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Pure entry, Evee render. I’m busy this weekend, but this concept (the first hydrogen atom created after the Big Bang) wouldn’t let go of my brain. Things I did for this that I’ve never done before: texture painting in Blender (the electron’s trail) and compositing (added a bit of blur, thanks Millani). 5x3 aspect ratio, composition is Harmonious Triangles.
@KickAir_8P that’s a cool idea, I like it @Le_Pirate has personally challenged me to step up, and I’m not one to ignore that… I can’t promise I’ll enter, as it’s move-in week at my university and things are crazy, but I’ll be darned if I’m not going to try!
Cycles, 3000 samples, filmic, freestyle, hdri lighting, Paintshop Pro for vignette and name
First thing that popped into my head. Stylized ice carvings in an ice cavern. Very simple and quick but I think pretty. Four point lights of different colors to create the highlights. The figures are very similar but different: male, female.
@fcharr Have you ever tried using a circle with 6 or 8 vertices instead of extruding a square to make a person? Even with subdivisions, the square still looks very blocky, but a circle with 8 vertices looks like a circle.
With LoopTools you can turn four adjacent faces into a circle and use it to extrude arms and such.
@KickAir_8P I know you said you don’t have much time, but if you want you can get rid of that sharp edge between the bright sphere and the background by using the blur node in the compositor.
Something like this:
Took a while to figure out why the compositor wouldn’t work (I didn’t have Use Nodes checked), then I had to adjust the backdrop’s and quarks’ materials to compensate for the brightening effect. And I went for a more subtle glow than your demo. But yeah, that helped, thanks!