Challenge #878 "Aircraft / air vehicle" (17/04/20) Entries CLOSED

Theme #878 for Friday 17th of April 2020 is:

Aircraft / air vehicle

Entry closes on Monday, 22:30 GMT (Mon, Apr 20, 2020 10:30 PM)

“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”

Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES

Btw.: Comments are welcome in both threads (entries/voting). Have fun! :slight_smile:


Calling Astro1derboy. Calling Astro1derboy. Please report to the WEC.

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Shit man, I have a little ship that I sketched out ages ago that would be perfect for this. Maybe I’ll have some time on Monday to try and knock it out as quickly as possible.

Edit: Is using HopsCutter considered open even though all the functions are available within Blender itself? Just curious, as I know using DecalMachine would for sure be open, and I don’t use any of the Kitops inserts, HopsCutter would just be used for speed really.

We never really found a clever way to deal with add-ons (rule wise). Add-ons can save a lot of time (which is a valuable resource in this challenge). I think, add-ons that ship with blender can simply be ignored. However, external or even commercial ones should be treated like “another software”.

If this has an influence on the pure/open category depends on the impact the used tools had on the final result. As always it seems to be ok to just go with the below rules of thumb:

If you can honestly say to yourself, “Yes, I mainly used Blender to make this”, “Yes, nearly all of the foreground models are new”, “Yes, most of the models are new”, then the entry is Pure.

Yeah, it’s always that line. Then I guess I would go open since HopsCutter is a massive time saver. I’ll need it this weekend if I’m to even enter. One project deadline on Monday, whilst another requires a reshoot sometime over the weekend, with the potential for another random call out on Monday. Argh!!! I really want to enter this one with my little sketch! It’s on my todo list anyway, but this would be a nice way to just get it started and to flesh some of it out.

Sounds like a busy weekend. Have fun, anyways!

And regarding the category: There is nothing wrong with entering open entries. The last winner entered an open entry. It is a beautiful image, skillfully crafted and with an eye for colors and composition. No wonder so many votes were flowing that way. :slight_smile:

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Great theme! Let me kick of with this wip Two Seater Jet.


Little Red Hover Car

Messed around with the clouds, and finished off the little details. I’m satisfied with the results :slight_smile:

Pure entry, 1000 samples. I’m almost happy with this: Need to spend some time messing with the car and the clouds. My solid body modeling could use some leveling up.


A wip render of part of the concept:


Pure Entry: The StarBug
I called it the start bug due to the last image, I thought it looked like a beetle :smile:.
Also I couldn’t decide which image I liked better so entered all my renders.
hope you enjoy :upside_down_face:

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Hello, I’m curious if whether we can have a character in the entry with the aircraft, as I have an idea. Thank you

Sure, you can. Actually, you can interpret the theme however you like. E.g. a tousled witch, practicing black hAircraft would still be a valid entry. :slight_smile:

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I understand, thank you. One more question if I may, would manipulating textures in Krita or Photoshop before using them in Blender make the entry be considered pure or open?

It depends. Usually, preparing or editing textures externally doesn’t really matter. However, taking a photo with a camera, editing some planes into the image in photoshop and mapping it on nothing but a 4 vertex plane in blender should probably be considered ‘open’. :wink:

As said above, in the end, it is the amount of non blender work that matters:

If you can honestly say to yourself, “Yes, I mainly used Blender to make this”, “Yes, nearly all of the foreground models are new”, “Yes, most of the models are new”, then the entry is Pure.

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Gotcha! I mainly intend to be editing textures with just simple saturation and highlight filters to remove specularity :smiley:

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Can’t just sit idly seeing such a good theme, so I guess it’s time to jump into the fray again, yay!

Gunship WIP - still need to add some gatlings, rockets and missiles


Great theme. I am taking a break from my woodworking and spending some quality time modeling.

Retired USAF. Have to do some justice for the theme.

All the WIPS look awesome.


@purbosky I knew you wouldn’t skip such a theme. :wink:


another wip:


A20 Feral hog Close Combat Spaceplane


Cycles, 5000 samples, hdri lighting ($ poliigon), filmic, hull plating material ($), terrain generator ($), Khaos explosion generator, texture, border, signature Paintshop Pro, space craft modeling all new.

In the not so future, US future close combat helicopter and aircraft are melded into one combat platform operated by the United States Space Command as a combat and supporting command. Able to operate in low Earth orbit as well as feet off the tarmac, the platform has total versatility in providing overwhelming combat power and air and low Earth space supremacy using tilt engine vector thrust and with its 360 degree lower Railgun and 10 hypersonic missiles able to reach 1000 miles with GPS corrected accuracy with CEP’s of single feet.

A20 Feralhog Spaceplane

Feralhogs fight logo patch