Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
I’am calling this one open rather than pure. Because although everything in it was made in blender for competitions they where not all for this competition. The sky and clouds came from my “Airport” entry, the birds from my “Flight” entry and the explorer was adapted from my witch in “Fear of hights” , just needed adaptations to her hat and then let the cloth do its dynamic thing
All modeling done in Blender and some color touchup done in Photoshop.
I am not good with the anatomy of the human body, so I kinda just made a big ol fantasy character with an axe. This is my first time playing around with such large clouds, and there was a LOT of trial and error.
Pure entry, Cycles render, 64 samples & compositor denoising in 2.91.0. Golden Sections / Phi Grid composition, 8x5 aspect ratio, 85mm focal length. Environment map is forest.exr (one of Blender’s included studiolights). Thing I did for this that I’ve never done in Blender before: modeled chain link mesh (starting with this tutorial).
Edited to add: had a bit more time, put in a couple of bolts’n’washers (trying to make the bit of visible cage framework look more like warning-painted metal and less like warning tape). The bolts started from BoltFactory, one of Blender’s included Addons.
Adventuring can be dangerous Updated a few things. Thanks for the tip @rigoletto, I think you’re right about the torches.
PURE: All modeling and compositing were done in Blender. I did grab some texture images online.