Please remember to state if your entry is pure, open or non-competing.
“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Oh boy ! The theme is a Human Portrait??! Looks like I won’t compete this week because I don’t know how make anything human-like. Plus I only have been using Blender for about 3 months. Maybe I should learn more sculpting. Can anyone recommend any sculpting tutorials? Oh well, good look for everyone who is competing.
I’m terrible at characters too. That’s why I’m making everyone else suffer with me. I expect some truly awful renders this week, but we’re just here to learn.
Thank you for saying that. Well, I am going to try to do my best. @Trentle can you recommend any sculpting tutorials because, I can’t seem to find any good ones.
Does using a human base mesh you’ve already made disqualify the “mostly new models” rule? I feel like humans might be a special case, I don’t think many people make a new human model from scratch for each project
Open entry, blender 3 cycles. I tried to recreate the result shown below, it did not go well So I cheated, took a previously made character and spent all my time adjusting things here and there.
Face of war
Pure, eevee, all made in blender except the girl in the end, and used an tutorial for the eyes, see Previous. Used vertices paint for the head, the beaten eye is not sculpted, i tried to make the hit animated with the wave modifier, but that does not work, except this one shot. For the rest i used sculpt. Have stolen the paintly nodes from @OHG and modified them a bit.
Animations are not allowed so this frame is my entry:
Webp is really good compressing this, 1920x1080 resolution and 8 frames. For full open it in a new tab with rightclick.
Previous
I get a nice caricature picture of an face and started to sculpt it, and it turns out surprising good.
Just keeping the sticking out characteristic makes it easier.
Maybe it helps too that i started late with relative dynatopo, which i usually use from the blockout.
Kept constant detail by just increase the resolution in the first half till i dont get enough details for the mouth.
I showed my wife the picture and she asked, “is that Mick Jagger?” And I said, “no” as slow tears rolled off my face, as I hid from the ridicule from loved family members. I then showed her what it was supposed to look like and she said, “Oh!” then a lot of snickering.