Cloth is floating inward after applying

Well you’ve got a classic flipped normal phenomenon. The reason for that is because you duplicated the cloth mesh from the body mesh, which itself has areas with flipped normal. I’ve flipped the normal, both for the body and the clothes, and I’ve also turned off the Collisions on the cloth mesh. See the updated file here
AnimWomanDc(love).blend (3.1 MB).

Anyway, if you’re interested with making clothes using cloth simulation, you may find my post on Tutorials interesting to check out.

1 Like