After I bake a hi-poly to lo-poly normal map, I have also added in procedural textures via the bump node.
My question is, by doing this (after re-baking a new normal map to include the bump), is the color space/quality compromised somehow, in the background? From my observation, it doesn’t look like it.
But is there a best practice to accomplish this? I guess by resaving the PNG (being lossless), it should be ok?
I’m not sure what you are asking… Are you wanna mix a normal map with a bump map? Of course you can re-bake but maybe it’s a better way to make a normal map from your bump (not directly by filter in blender as afaik; but many online tools or use as displacement and bake) and mix the two normal maps? Maybe like so (quick search; asked 2015 last anser ~2021): Blender StackExhange: How to Combine two Normal Maps?
Yes, I’m wanting to mix the normal map (baked from a hi-poly), with additional bump information (from a procedural texture - musgrave, noise, etc).
It looks like this can be done from Blender’s default baking toolset. I suppose my concern was finding a best practice to accomplish this, but I’m unable to find adequate information.