Concept Space Shuttle Orbiter

Interesting fact - Russia built their own Space Shuttle! Based on the US one, of course. But it inspired me to model my own recreation of the shuttle. I’m hoping to sort of hit a secret military look, with black paint and Russia’s overkill booster systems.

So far, Iv’e done a few hours work on the boosters and fuel tank/booster (Russian inspired, once again) and this is what I’ve come up with.

C&C welcome, some decals will come soon, I’ve almost got the textures sorted for them.

Btw, the russian Shuttle is called Buran, or snowstorm in English. When I get time I’ll post some images of it, untill then you’ll have to make do with looking it up yourself on Google.

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Looks more like the starting rocket than the shuttle itself to me - but nevertheless it looks promising - I like it!

Thats because it is the fuel tank and boosters… I did mention that, right?

Here are a few pictures of Buran, the Russian Shuttle.

Also, a few pics of a 3ds Max model are here.

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do you mean the shuttle buran by any chance?

if so there are vids, pics, blueprints, even .obj 3d models for free :smiley:

try here:

http://www.buran.ru/

and especially here, use google if you want to translate, although .obj .zip etc are pretty universal :wink:

http://www.buran.ru/htm/3d-model.htm wow…

hope it helps

//charlie

http://www.astronautix.com/craft/buran.htm
http://www.astronautix.com/gallery/cburan.htm

i like this site too

http://www.k26.com/buran/

//charlie

Sweet, that will probably help a lot. Thanks!

I found a .3ds model on one of the sites you gave me charliemfc, is there a way to open it in Blender?

Update on the shuttle. I found a concept on the internet and used that for inspiration. No textures yet, how should I do it? UV map etc.? Any tutorials would be helpful.

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well for the main colours (big blockslike the boosters and windscreen) i create vertex groups and assign materials.

then i would have a transparent uv map, apart from the images, logos, tiles, writing.
stuff like that.

other people will have different ways no doubt, choose whatever you think is best use of your time. :wink:

hope this helps.

also for the .3ds, download a trial of 3ds max then export to a .obj, blender can read .obj :slight_smile:
or there are a few convertors if you cant download the trial :smiley:

//charlie

I am new to Blender, so I never tried the feature out - but in v.2.44 I have an option "import/… .3ds)

Doesn’t that work too?

Thanks + sorry for hijacking the thread!

yeah sorry lol, i mis read, yeah 3ds should go straight in.
i was thinking of .max

my bad :stuck_out_tongue:

and well spotted btw :wink:

thx

//charlie

model nice changes, so far clean looking, i like the evil dark colour scheme, very soviet :slight_smile:

Get an error. Python Script Error: Check Console. About to do a search for possible fixes.

Error fixed with latest version of python. Model is well… how on earth can anyone do that?

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see the lines on your model…

hit “set smooth”

then re-render it… :wink:

hope that looks slightly better :smiley:

//charlie

It’s not my model, just one I’m using for reference.

i know!!! :smiley:
lol remeber it was me that showed you the model… :stuck_out_tongue: !

i was just saying if your gonna render might as well hit set smooth for the 2seconds extra rendering time max :smiley:

//charlie

Ok, Just a reccomendation from a friend to mention that, and you did say it was my model.

see the lines on your model…

update: Windows Added. Decals on wings + small boosters (Thanks Nyrath for telling me how to do that, although it was ages ago (located here, post 15)), plus a bit of work on materials.

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