From a casual look at your links I gather that this technique is about 10 years old. What gives you the impression that it is new? Or is it an ahead-of-its-time thing and you’ve seen signs of it starting to appear in practical/production applications?
I think a BGE guy made a shader that did something similar once.
The thing is, there’s no application I know of that can generate the required texture map (it neither uses a normal map nor a height map). Sourcing textures might be tricky.
@tomjk
ok it’s not new but it’s new to me (like ray tracing that was new to me 10 years ago but it was made around 40 years before I was born). And my main point is don’t you like to see it in blender?
@Ace_Dragon well they are using it so there must be a way to bake it. maybe it’s a vector map? but if it’s implanted you can bake it somehow.