I tried to recreate famous Johannes Lindqvist scene with Cycles.
This is the original rendered with Corona:
This is Cycles (Filmic, High Contrast):
And this is Cycles but Standard CM:
The scene is relatively close, but there are a lot of differences.
If we put Color Management aside, I am curious how can I improve lamp shader and is it possible to get that nice light splattering on wall?
Lamp is partly solid, partly thin so I mixed translucent with principled shader (95%-5%) which has volume scattering. Is it possible to achieve nicer light distribution without cheating and putting lamp outside?
Second part is metal. Corona can go higher with it’s specular value. Higher specular doesn’t help for metals in principled bsdf. I tried to put metalness to 2 or 3 but that lights the whole shader, not just the highlights so it’s not perfect.
And I noticed reflections on bottom marbel shader don’t have such crisp reflections. How to achieve that?