Creating a volumetric clouds around planet

Hi Guys,

I was created a planet in blender a while ago, and now i’m interested in adding volumetric clouds instead of using a 2D texture. I found an article of someone who managed to create the effect, but I wasn’t able to understand the procedure that they used.

This is what I created:

This is the effect that I want to create:

This is the link to the article:

This was the user’s procedure:

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My setup is a sphere that is repeated with an array modifier. I have then put a material mapping node that scales the mapping in the normal direction. This gives me a factor change from the top cloud layer to the bottom one. Using this factor I could then add ramps for both color change (white at top and bluish in the bottom) and contrast. The contrast node kind of shrinks the cloud in a way that allows me to adjust its height shape. I think the result looks pretty good, and my setup is easily configurable so that I can increase the number of layers by just changing the number at the modifier. At the moment they are a bit spiky, so I might work some more on this.

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Any thoughts?

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