Hello, my last update include a script that move my area lights from lamp to lamp depending of their distance to the camera.
I was thinking about the introduction of the game earlier and still wasn’t happy with the back of my aircraft so I tried to update it, I still think it miss something above the reactor, behing the cockpit, but haven’t found it yet.
Little fin at the top rear of my aircraft.
Four landing supports (which close as two) below the rear and front of my aircraft.
Grass script to optimise their display on the ground of my desert areas.
New low poly aircraft used in the introduction of the game.
Start of a new introduction area of the game.
I tried a new update of my ground area with a river where my artificial pond take its water from.
The next step should be the update of the mountains near the riverside.
Yes I use a black and white texture as a heigh map and a displace modifier to elevate the sand areas.
I also use a weight paint to flatten the sand areas where the artifical areas and the roads are located.
Their polycount isn’t that great but it’s too many otherwise and isn’t that useful considering their utility.
I think about painting them here and there with some of my others sand materials to make it less repetitive.
Hello, I was in the script of my character to test it on my map, and my last one which bother me highly is the camera, and if this continues I’ll stop there.
The character turns well but my “empty” which serves as a pivot for the camera does not copy the rotations of my character when I wish.
Hello, I have made good progress in my character and camera scripts, I still have some animation layer problems but it should be easy to resolve.
I am now in the inventory and equipment code, and will therefore go back to my robots then sub-zones to think about what I can extract from them.
Here is my last configured controller configuration:
Hello @blenderaptor , I’m very sorry but I’m still on my character script for now and don’t know if it work enough for a video.
The relation with my robots is that I was in the interactions part of my character script but lacked some equipments, so I came back to my robots to make theirs that the character will then use.
Now I start the equipment for the first category of robots (caterpillar and propeller) with a clamp at the end of a telescopic arm (I prefer my second version of the clamp at the bottom of my capture, more discreet).
I am still looking for one or two other items, my themes here are various/maintenance.
Hello, my game is about an agent which have the mission of finding an “energy source” with the help of the jamming intensity it does, then recovering it and go out.
Sorry I haven’t updated my game much since my last comment because I decided to play some games to remember what it feel like and find some inspirations.
The new Mass Effect Remaster made me try to mod and play my old Mass Effect Trilogy.
1 and 2 were fine but 3 lack one important mod compared to 1 and 2 and my character look so ugly that I couldn’t last long.
The new Resident Evil 8 made me replay Resident Evil 0 and 1 remake, then try 2 and 3 remake where I’m at the start of the last area of 3 I think.
These ones where interesting for their level design with labyrinthic rooms layout which I need to take inspiration from.
Here are my latest updates, replacing the small wings of the robot cart with four reactors, new legs for the quadruped robots as well as jaw-shovel and tail-laser.