Here is my most recent project, I hope you like it.
Tools used Blender, Substance Designer, Zbrush and Cycles.
Feedback and suggestions appreciated. I am not overly sure about the lighting but needed to move on as I may have been spinning my wheels a bit. Thoughts?
Hey its a bit of a mashup… lighting in Blender was just a HDRI for the environment (was aiming for a mid morning feel) then interior is lit with lamps… then in Photoshop I did quite a bit of manipulation on the overall lighting and textures with a combination of paint overs / hand painted areas (i.e. mud on van, number-plates, very slight god rays and curtains) and curve adjustments. Then all layers are merged and then I put the final comp through photoshop raw for final tweaks.
The scene was a monster and was crippling my machine (1950x thread-ripper with RTX180 ti) so had to render it in sections and then comp. Definitely need to optimise portions of my workflow a bit more to bring the render-times and scene weight down.
really nice ! the trees are a bit too green tho! and i think you should add some warmness, light and bloom in post process and the brick texture is amazing did you do it yourself ?
Out of curiosity are the human models 3d or are they stills placed with an alpha? Couple of them look like they have a slight feathered mask look to them. But that is just me being super nitpicky. Regardless though it is an awesome scene, great job on it and thanks for sharing it with us.
Hey they are 3D but you are right the mask is slightly feathered as I had to manually comp it together as I forgot to render with the cryptomat passes (was trying out the ai d-noise and lost focus… dohhh) I am still not happy with the lighting so I am going to relight it and re-render… thankfully eevee and cycles lighting now matches so it should be easier todo now as the scene is quiet heavy. Also going to try mixing eevee volumetric render and cycles beauty renders together… will update this thread when done.
Thanks for all the feedback guys hugely appreciated.
Hi thanks for the feedback… there is surface imperfections on the glass however I fear they may have been too slight… something to improve on for me next time.