Cycles Spectral Rendering

It’s the equivalent of 30% more traffic, 30% more hosting costs. (Probably not exactly, as the prices probably increase sublinearly, but still)

That’s money that then can’t go to other parts of the operation. Fewer devs, fewer artists. It could actually be quite a big deal, slowing down bug handling and feature expansion.

I really hope that’s not the case though. It’d extremely suck if that were the one thing stopping Cycles from getting spectral support.

I think it’d potentially allow new npr effects. But manipulating the three color channels completely independently, as probably is assumed to be possible for a lot of npr workflows, isn’t gonna work with spectral rendering.

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