Hello
I encountered a strange render behavior in Cycles. I conect a emission node in the volume. Thats the material. I enable transparent in Render>Film. I render this setup in the preview render. Every thing is OK. Now I render it, and there ist nothing I see. And restrict rendering of the Object is off, so you shuold see it. When I put a plane under a portion of the cube, it renders the cube only where the plane is!? Here a image of the setup and result.
The problem is that transparent film adds an alpha channel which sets alpha=0 wherever the background can be seen. Your volume emission cube is still rendered, just the image viewer doesnât display, due to the alpha channel. If you change in the image viewer in the top right drop down the viewing mode from âColor and Alphaâ to âColorâ you should see it again.
(But the render result will be different, as itâs a mix between two shaders)
Another âtrickâ would be to get back RGB channels only, mean them (saturation zero) and use the result as a new alpha for the image, with the âset alphaâ node.
Like this :