I did not intend for this to be a benchmark scene but I just have a few issues with cycles 2.8 that I’m hoping are just me missing some settings. As you can see I have 6 of my 7 cards activated for both octane and cycles, and I’m using the GPU render.
Cycles
- about 3x slower to clean up
- when moving the camera the viewport is frozen so i dont get inbetween views if that makes sense. It only shows render when i let go of middleclick
- absolute blurriness when the render starts for a good second where i cant really see anything at all
Somehow octane manages to stay relatively clean when moving the camera and this makes it so much more usable. I have tried setting all my bounces and stuff to 0 and I still have the same issue.
What am I missing?
edit: After more thinking after posting and doing some tests with just a box, this really isn’t about the cleaning up of the noise, its the fact that the render quality is so poor when I’m actively moving the camera. Is there a setting to help that?