A portrait that came a long way and still there are things to be tweaked,but let’s call it done for now and i will return with a fresh eye.
I was aiming for a Spectre era Daniel Craig.
Modelled and other technical stuff in Blender,sculpting and texturing in Zzbrush and Photoshop.
Rendering and hair in Maya,Arnold and Xgen.
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such a stunning work!!!
so realistic!
can you please help me with my hair problem?
hey thank you!
thing is this hair was made in maya,xgen…there are plenty of nice tutorials on the web
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it looks almost real,great work
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LOL, he said exactly that’s i wanted to say
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really appreciated,check the new version here =>
i made a refined version here =>
I featured you on BlenderNation, have a great weekend!
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awesome,thank you bart!