I"m using blender for a little time now, mainly for architecural renders. When I came across your addon, I just asked myself if it can be used to add dirt, stains, cracks and all sort of imperfections directly by patching up the model with stickers.
I didn’t find any example of that use in the comments or elsewhere. Do you have an example of alternate uses of your addons ?
If the imperfections have a normal map and diffuse map, I can see it would be doable, using something like Shadermap or ‘Materialize’ to create the inital textures to apply to the decal resource.
Made a short demo of what you can expect. The cracks model is simple here, but you could sculpt this to add more detail.
You could also use a displacement map and displace it from a very dense mesh instead of sculpting.
And for dirt and stains, you could hijack info decals.
Hello MACHIN3 and every one , i know the textured decal will come in some future and the bake decals down will come in the 1.9 release but in the mean time… does someone have a workarround to make a decal ( normalmap decal ) fuse with the texture of the model?
Lets say I have a carbon fiber texture on my model and I want to make a hardsurface detail on it but it has to be carbon fiber aswell, thanks in advance for your comments !
hello , thanks for the tip machin3, it kind of works but i dont know what am I doing wrong, it duplicates the map in the other side of the sphere and also I think that it doesn’t bakes the paralax , maybe blender isn’t capable of baking paralax …?
Of course not. It’s a shader effect, you can’t bake it. You can bake down the height maps however, but parallax doesn’t work well across UV islands, as explained earlier.
I’ve noticed the same 2 weeks ago or so when I did some early testing.
This might be a Blender bug, and should be reported to confirm.
In my test, I could work around it by applying a Solidify mod to the sphere with a very small thickness amount.
You can also see how the colors are off, producing this greenish color. This looks a lot like another Blender bug and should also be reported.
You can fix that by just inverting the blue channel of the affected areas.
Well, that seems very interesting, I’m gonna watch your tutorials to learn more about that function. I’m looking forward for your work about textured decals too !