Thanks.
I need to update here I think.
The last few weeks have been busy, so I haven’t done too much, (as the team members can tell you). But here is some of what’s changed:
TurretAI improved some more
A new AI type is in development, the RusherAI, which is for contact weapon bots, and, will, surprisingly, rush at you!
Save/Load system being made.
Saving is fine, loading is not. Should be finished soon though.
Revised where various data values are stored.
Fixed a hole in the map where you could escape
Finished turret and rusher AI so it doesn’t give errors when you load
Added weapon selection graphics for the secondary weapons (missiles and such)
Still bashing my head on loading properties
I will be making a new public release this saturday
Made WIP thread.
Implemented buying munitions.
Because there’s only one level it’s a bit pointless at the moment, but you can sell your primary weapons for homing missiles, and so on.
Is that the feeler ai?
I have added a bunch of stuff, that needs to be textured and finished
There are also some files from other games I have been working on, one has a pretty functional explosion and a few missle types
Feel free to disect ammend import etc.
Been working on simple ship shells,
They need textures, also added a few sections of other projects I have been working on, decent explosion, missle types and I will be uploading an 8 frame motion controler for simple physical motions or animation triggering
Who ever textured eye grabit, nice work,
I added another enemy ship
Check out turtle .blend, diffrent way to control motions.
Woops, didn’t see these, I barely ever check this thread!!
Some good stuff you’ve added.
I’m currently updating to blender 2.6. Unfortunately this means that it will no longer play well in 2.5 (some faces turn opaque instead of transparent, text no longer works…) But it does mean I can use the pathfinding functions, and some other neat things.
I’ve givin up (for now) on converting it to 2.6
IT created some new problems, where faces with “add” would flicker to being nearly opaque sometimes. It was as if it was a specular reflection from it, but it is shadeless, and there are no lights in the scene. So I have no idea why…
Also, the pathfinding isn’t suitable, as it is intended for 2D based maps (ie the AI is restricted to the floor) In this game though it needs to navigate through 3D space.
Anyway. I’m going to be adding some new levels soon
Adding new levels brought up some problems with my scripts, which were less flexible than I thought they would be.
Mostly sorted out that now though.
Progress is slow, I’ve re-worked much of the AI, Death, Motion and much more. Nothing too much visible though, except for a new video, which I’ll put in the first post.
For playing difference the bots shoot more, dodge a bit, and are less predictable (ie while you focus on one bot, the other may slip behind you)
New space ships and other stuff added in game!
For more stuff and info visit our forum!
http://www.defender-space.x10.mx/irc.html
I like it how your link to the forum is actually to IRC… My fault, he was probably viewing the forums at the time and copy-pasted it.
My problem for bad web-development (bleh).
The link to the forums is this one:
www.defender-space.x10.mx/forums
Yes we have had many changes recently, which I have neglected to post here, the ship above will be added in fully soon, but changes include:
- A second level
- billions of bugs fixed
- AI helper SAM turrets (for the second level)
- New weapons modeled and getting ready to add in.
- Pauses the game properly when you are buying items.
Things to do:
- Get out a public release within a few weeks (I hope)
- More bugs
- Finish second level to an acceptable standard
- Reduce the points awarded for killing bots, or make munitions more expensive. (yeah, you can buy every powerup after a single level)
- other things
This game seems very cool. I’m sure you already have a composer but if you need any more music then I would love to help. You can just inbox me with a detailed idea of what you want and I will give it a shot. Best of luck in continuing your project.
Hi Geoff, for a while I have wanted to join one of these team projects or atleast help in one. From the above qoutes from you, I was wondering if I could join? All I can offer is Logic Bricks, this probably isn’t something you want to hear so I don’t mind if you say no as you have programmers. I only have Grid to show off, if you need any help like Logic Bricks, I can do it.
@croomraider
I would really like to have you in this project. I really like the music on your home-page. (Wish I could compose like that)
@RossBlenderArt
I’m afraid that I don’t have any use for logic bricks. But there are maybe some other area of skills that you haven’t mentioned. Things like Video Editing, Sound Effects making, or so on. Let me know if there is anything else you can do.
@Everyone (yep, in the whole world)
The Defender project shall be changing name, and undergoing a major overhaul over then next month or so. So there will be no new features, or anything like that. Defender will become known as “DEEP space” an acronym of “DEfense of Earths People in Space” Thus the website will be dis-continued, and a new one made, as well as probably a new thread here on BA.
More information on the name change can be found here.
The overhaul of the blend file/folder system will be aiming to allow changes in one level not to have to be repeated in other levels. Currently to change the specs of one robot I have to do it for each level. I want to avoid this, and so will shift the logic from “main.blend” to the “models.blend” and “enemies.blend”
We will have to see what happens. I’ll keep you guys up to date.
Okay cool, glad you like it. If you don’t mind, give me some more information of the music you want and when you need it by. I will gladly compose some original stuff for your game.
makes my job easier.
now i can focus on just the sound effects.