Looks pretty good. If I didn’t have a project going already, I would definitely join
The only thing I noticed is (if you are still updating it) that you might want to change the game file last updated date in the first post from 29/7/11 to 7/29/11.
That is, unless you are running on a different timeframe than the rest of the world…
That is, unless you are running on a different timeframe than the rest of the world…
Absolutely right. Just because I live in 7306 using your year system…
I’ll fix it in a moment
I’d be happy to 3d model for you.
I’ve had a flick through your work, and WOW! It looks professional. However I have one concern. You seem to specialize in high poly organic sculpting. If you look at this project do you see any high poly objects? Or organics?
I’m not meaning to discourage you, but could you post an image of some work that you’ve done that might fit in with this project? Or would you prefer to do cut-scenes?
It looks spectacular, especially the last frame capture
Thank You(: Yes, I do specialize in hi-poly sculpting, but can retopo and I have worked with other games in the past. I can also give you the hi-poly model and have a normal map or disp. map made from it for low-poly work. I would love to do cutscenes! I will do other things though for the actual game. (: I sent a PM.
For now i’am tinkering whit radioactivity baking and other lighting stuff!! So little constructive criticism is advised:o
PS: Those blue lights and spot lights are only for visual impact only
I’am not project leader!(i’am silent texture & modeling guy) If you want to help us to make sounds you must PM sdfgsdfg he is charge of leading and recruiting new team members:)
Updated second post to include some new images.
Recent progress has been AI based, and the turrets now have a “seek” mode when they can’t see you.
I’m working on developing a flexible AI system for the moving bots now.