Destructive Extrude [BETA]


(Michael Knubben) #41

Ah, that’ll be it! I usually have that turned on.
I’ll test, and report back.

I get this when trying to enable the addon:

I renamed it to Destructive Extrude V_0, and now it works.


(Michael Knubben) #42

I’m still having the same problem:

https://dl.dropboxusercontent.com/u/17715/BL_destructive.gif

This is in a new scene, new cube, subdivided twice. So it’s fully closed, no holes or anything.


(Darcvizer) #43

Please try my config http://take.ms/AF47r

I need to know this is a blender problem or configuration

Try this file, еhe blender does not like that the name is 0
https://gum.co/cQjUX


(Darcvizer) #44

The team added a reduction step when pressing shift.

There is a problem when you press shift is jump.

Could you suggest how to fix it?
https://gum.co/cQjUX


(carlosan) #45

Ty Darcvizer !
And thanks Benny G for recommending this addon !


(brothermechanic) #46

Hello, Darcvizer! Cool addon! Can you change default hotkey? May be to here http://i.imgur.com/uleeNbD.png Can you post your code to github for easy updating?


(urkokul) #47

Thanks. Good job


(Darcvizer) #48

brothermechanic
I honestly have no idea to make a button in this menu

urkokul thanks
carlosan and thank you


(masterxeon1001) #49

i would look into the push pull addon. They also have an option in the area I would like your menu.

def operator_draw(self,context):
layout = self.layout
col = layout.column(align=True)
col.operator(“mesh.push_pull_face”, text=“Push/Pull Face”)

def register():
bpy.utils.register_class(Push_Pull_Face)
bpy.types.VIEW3D_MT_edit_mesh_extrude.append(operator_draw)

def unregister():
bpy.types.VIEW3D_MT_edit_mesh_extrude.remove(operator_draw)
bpy.utils.unregister_class(Push_Pull_Face)


(Darcvizer) #50

I don’t know how to solve this problem

addon - https://gum.co/cQjUX


#51

Really want this to work :7


(RADIOFARO) #52

In Blender 2.76b .solver not exist

I do work with commented string:

bpy.context.object.modifiers[“Boolean”].solver = ‘CARVE’

No error messages And no artifacts.

Only unknown behavior when polygon conected with hole

Good job!


(Darcvizer) #53

Yes, in the old version blender is’t a carve method


(Darcvizer) #54

Update:
fix error - call script from VIEW3D_MT_edit_mesh_extrude

added the endless movement of the mouse in 3Dviewport

download - https://gum.co/cQjUX


(Zenitor) #55

Hi, love your addon, only issue is I have to comment out line 108 for it to work, win10, 64, latest blender build 2.78 27/4/17

Traceback (most recent call last):
File “****\addons\DestructiveExrude05.py”, line 108, in invoke
bpy.data.scenes[‘Scene’].tool_settings.use_mesh_automerge = False
KeyError: ‘bpy_prop_collection[key]: key “Scene” not found’

location: <unknown location>:-1


not really an issue, just tidying up, cheers.


(Darcvizer) #56

Zenitor
Thanks, I’ll check.
The fact is that if the automatic merge will be in position to True, you will have to disappear geometry.
See - https://monosnap.com/file/GxXzSkYbGZqURYyx29eI0bXod8uoUq


(1D_Inc) #57

Looking Gorgeous!!


(mzprox) #58

Very useful tool, thank you!
Now, if it would be possible to rotate/scale during transform… :slight_smile:
Probably can’t be done… i dunno, still useful as it is now.


(Darcvizer) #59

1D_Inc спасибо, сейчас начал пилить финал

mzprox I probably did not understand us. I do not see any benefit in this.


(jachtarfranko) #60

Thanks for addon,
to put numeral input would be nice, and snap :slight_smile: