Destructive Extrude [BETA]

(Michael Knubben) #41

Ah, that’ll be it! I usually have that turned on.
I’ll test, and report back.

I get this when trying to enable the addon:

I renamed it to Destructive Extrude V_0, and now it works.

(Michael Knubben) #42

I’m still having the same problem:

This is in a new scene, new cube, subdivided twice. So it’s fully closed, no holes or anything.

(Darcvizer) #43

Please try my config

I need to know this is a blender problem or configuration

Try this file, еhe blender does not like that the name is 0

(Darcvizer) #44

The team added a reduction step when pressing shift.

There is a problem when you press shift is jump.

Could you suggest how to fix it?

(carlosan) #45

Ty Darcvizer !
And thanks Benny G for recommending this addon !

(brothermechanic) #46

Hello, Darcvizer! Cool addon! Can you change default hotkey? May be to here Can you post your code to github for easy updating?

(urkokul) #47

Thanks. Good job

(Darcvizer) #48

I honestly have no idea to make a button in this menu

urkokul thanks
carlosan and thank you

(masterxeon1001) #49

i would look into the push pull addon. They also have an option in the area I would like your menu.

def operator_draw(self,context):
layout = self.layout
col = layout.column(align=True)
col.operator(“mesh.push_pull_face”, text=“Push/Pull Face”)

def register():

def unregister():

(Darcvizer) #50

I don’t know how to solve this problem

addon -


Really want this to work :7


In Blender 2.76b .solver not exist

I do work with commented string:

bpy.context.object.modifiers[“Boolean”].solver = ‘CARVE’

No error messages And no artifacts.

Only unknown behavior when polygon conected with hole

Good job!

(Darcvizer) #53

Yes, in the old version blender is’t a carve method

(Darcvizer) #54

fix error - call script from VIEW3D_MT_edit_mesh_extrude

added the endless movement of the mouse in 3Dviewport

download -

(Zenitor) #55

Hi, love your addon, only issue is I have to comment out line 108 for it to work, win10, 64, latest blender build 2.78 27/4/17

Traceback (most recent call last):
File “****\addons\”, line 108, in invoke[‘Scene’].tool_settings.use_mesh_automerge = False
KeyError: ‘bpy_prop_collection[key]: key “Scene” not found’

location: <unknown location>:-1

not really an issue, just tidying up, cheers.

(Darcvizer) #56

Thanks, I’ll check.
The fact is that if the automatic merge will be in position to True, you will have to disappear geometry.
See -

(1D_Inc) #57

Looking Gorgeous!!

(mzprox) #58

Very useful tool, thank you!
Now, if it would be possible to rotate/scale during transform… :slight_smile:
Probably can’t be done… i dunno, still useful as it is now.

(Darcvizer) #59

1D_Inc спасибо, сейчас начал пилить финал

mzprox I probably did not understand us. I do not see any benefit in this.

(jachtarfranko) #60

Thanks for addon,
to put numeral input would be nice, and snap :slight_smile: