4 posts were split to a new topic: Blender UV unwrapping development
20 March 2023
Notes for weekly communication of ongoing projects and modules.
Announcements
- GSoC Contributors can start submitting their proposals now . For further infos check our GSoC docs .
Modules & Projects
- 2023-03-10 Eevee/Viewport Workshop (Planning 2023)
- 2023-03-14 Blender Admins Meeting
- 2023-03-14 Animation & Rigging off-schedule meeting
- 2023-03-20 Eevee/Viewport Module Meeting
New Features and Changes
UV Editing
- Improve UV Packing efficiency with non-square aspect ratio (commit ) (Chris Blackbourn)
Geometry Nodes
- Add first milestone of SDF Volume nodes as experimental feature (commit ) (Erik Abrahamsson)
EEVEE Next
- Deferred Pipeline (commit ) (Clément Foucault)
- IrradianceCache surfels debug display (commit ) (Miguel Pozo)
Mesh
- Parallelize extraction of UV maps (commit ) (Hans Goudey)
- Remove unnecessary mesh position copying (commit ) (Tuan N)
- Optimize BMesh to Mesh conversion with UV maps (commit ) (Hans Goudey)
Import / Export
- PLY
Cycles
- Adjust resolution divider to achieve a more usable viewport (commit ) (Alaska)
- Small optimizations to filtering in BVH (commit , commit , commit , commit ) (Nikita Sirgienko)
User Interface
- Add scroll to sidebar tabs (commit ) (guishe)
- Increase the size of the “Open Recent” list (commit ) (Harley Acheson)
- File Browser
- Make full file name label draggable (commit ) (Julian Eisel)
- Remove info message that GPU subdivision being used (commit ) (Brecht Van Lommel)
Python API
- Implement ViewLayer.aovs.remove (commit ) (Nischay-Raj)
Weekly Reports
27 March 2023 (Upcoming - finalized at 18:00 CEST)
Notes for weekly communication of ongoing projects and modules.
Welcomes
Announcements
-
- Technical documentation day on Friday, March 31.
Modules & Projects
- 2023-03-21 Nodes & Physics module meeting
- 2023-03-21 Render & Cycles Meeting
- 2023-03-23 Pipeline, Assets & I/O Meeting
- 2023-03-23 Animation & Rigging module meeting
New Features and Changes
Compositor
- Realtime compositor
- Implement Anti-Aliasing node (commit ) (Omar Emara)
- Full frame compositor
- Support backdrop offset for viewer node (commit ) (Habib Gahbiche)
Animation
- Gaussian Smooth operator for Graph Editor (commit ) (Christoph Lendenfeld)
- Add duration display to frame range settings (commit ) (Christoph Lendenfeld)
- Optionally draw bone relation lines between bone heads (commit ) (Sybren A. Stüvel)
User Interface
- Separate ColorRamp node name into Color Ramp (commit ) (Daniel Salazar)
- Support the primary clipboard for console & 3D text selection (commit ) (Campbell Barton)
- Align tab labels towards panels (commit ) (Pablo Vazquez)
- Open render window when clicking camera icon while rendeering (commit ) (Remy Fayet)
- Extract and translate builtin asset catalog names and asset names and descriptions (commit , commit) (Damien Picard)
Mesh
- UV Editing
- Add UV Packing support for irregular shapes using the “xatlas” strategy (commit ) (Chris Blackbourn)
- Performance
Cycles
- Improve normals and shading of diffuse materials (commit ) (Weizhen Huang)
- Performance
Python API
- Limit BGL deprecation messages (commit ) (Jeroen Bakker)
- Add deprecation warning to MeshUVLoop (commit ) (Martijn Versteegh)
- Raise an exception when removing an AOV which is not found (commit) (Campbell Barton)
Weekly Reports
Summary
- Aaron Carlisle
- Arnd Marijnissen
- Bastien Montagne
- Campbell Barton
- Chris Blackbourn
- Christoph Lendenfeld
- Clément Foucault
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Harley Acheson
- Jacques Lucke
- Jeroen Bakker
- Joe Eagar
- Julian Eisel
- Lukas Stockner
- Lukas Tönne
- Miguel Pozo
- Omar Emara
- Philipp Oeser
- Pratik Borhade
- Richard Antalík
- Sergey Sharybin
- Sybren Stüvel
- Thomas Dinges
- Weizhen Huang
3 April 2023
Notes for weekly communication of ongoing projects and modules.
Announcements
- Blender 3.5 was released on March 29, 2023.
- Linux Blender building: Replacement of
install_deps.shbyinstall_linux_packages.py
Modules & Projects
New Features and Changes
Mesh
- Support “Select More/Less” for faces and vertices in weight, vertex, and texture paint modes (commit , commit) (Christoph Lendenfeld)
- UV Editing
Animation
- Graph Editor - grey out area outside of normalization range (commit) (Christoph Lendenfeld)
- Insert Keyframe only on active FCurve (commit ) (Christoph Lendenfeld)
- Auto frame curves Y extents when hitting normalize (commit) (Christoph Lendenfeld)
EEVEE/Viewport
- Optimize texture usage flags (commit ) (Jason Fielder)
- Metal Backend
Import/Export
- PLY: Optimize UV values merging in PLY and OBJ exporters (commit , commit ) (Aras Pranckevicius)
- Speed up OBJ, ascii PLY and STL import by 5-10% with fast_float.h external library update (commit ) (Aras Pranckevicius)
Linux/Wayland
- Add fractional-scale interface support (commit ) (Campbell Barton)
- Support window activation (commit ) (Campbell Barton)
Geometry Nodes
- Copy cached no loose edge status in realize instances (commit ) (Hans Goudey)
- Tag no loose edges after curve to mesh node (commit ) (Hans Goudey)
- Skip recomputing geometry bounds after translation (commit ) (Hans Goudey)
- Slightly improve curve to mesh performance (commit ) (Hans Goudey)
User Interface
- Update Noto Emoji font with Unicode 15.0 (commit ) (Harley Acheson)
- Expose hardcoded “Rotate Normals” transform option in keymap (commit ) (Germano Cavalcante)
Weekly Reports
11 April 2023
Notes for weekly communication of ongoing projects and modules.
Modules & Projects
- 2023-04-04 Nodes & Physics module meeting
- 2023-04-04 Render & Cycles Meeting
- 2023-04-06 Animation & Rigging module meeting
New Features and Changes
User Interface
- Enable string properties for alt-click buttons for multiple objects (commit ) (Philipp Oeser)
- Text Object International Case Change (commit ) (Harley Acheson)
- Text editor
- Update syntax highlighting for different Python strings (commit ) (Jon Denning)
- Wayland/Linux
Realtime Compositor
- Implement Map UV node (commit ) (Omar Emara)
- Implement Fog Glow Glare node (commit ) (Omar Emara)
- Implement Displace node (commit ) (Omar Emara)
- Implement Z Combine node (commit ) (Omar Emara)
EEVEE/Viewport
- Selection occlusion (commit ) (Jorijn de Graaf)
- Improve the shader cache garbage collection behavior (commit ) (Miguel Pozo)
- Use edge-connected polygons to calculate wireframe factor (commit ) (Germano Cavalcante)
Cycles
- Optimize copying geometry data from Blender (commit , commit , commit , commit ) (Hans Goudey)
- Upgrade to new Embree library version 4 (commit ) (Xavier Hallade)
Mesh
- Replace MPoly struct with offset indices (commit ) (Hans Goudey)
- UV editing
- Improve layout efficiency with rotation enabled (commit ) (Chris Blackbourn)
- Texture paint
- Always respect edit mode hiding (commit ) (Philipp Oeser)
- Use more efficient update tag when flipping faces (commit) (Jake Faulkner)
Nodes
- Move data-block default values with link drag search (commit ) (Iliya Katueshenock)
- Add dropdown to select group socket subtype (commit ) (Hans Goudey)
Animation
- Allow NLA strips to be horizontally shuffled (commit ) (Nate Rupsis)
Python API
bl_ui_utils.layout.operator_contextcontext manager (commit ) (Sybren A. Stüvel)
Weekly Reports
17 April 2023
Notes for weekly communication of ongoing projects and modules.
Modules & Projects
- 2023-04-11 Sculpt/Texture/Paint Module Meeting
- 2023-04-11 Blender Admins Meeting
- 2023-04-17 Eevee/Viewport Module Meeting
- 2023-04-17 Grease Pencil Module Meeting
New Features and Changes
UV Editing
- Add overlapping island support for UV packing (commit ) (Chris Blackbourn)
Cycles
- Add instancing support in light tree (commit ) (Weizhen Huang)
Geometry
- Performance
- Attributes
- Add 2D integer vector attribute type (commit ) (Hans Goudey)
User Interface
- Clipboard copy/paste images (Windows only) (commit ) (Harley Acheson)
- Add tooltips for assets (commit ) (Harley Acheson)
- Support slash character in fuzzy search initials mode (commit ) (Daniel Salazar)
- Adjust color picker positioning (commit ) (Harley Acheson)
- Enable multi-propery editing for string buttons (commit ) (Philipp Oeser)
- Node editor
- 3D view
- Quick tooltip showing tab name for Properties editor tabs (commit ) (Julian Eisel)
- Tweak interface text (commit ) (Damien Picard)
Images
- Use OpenImageIO library for loading and saving a variety of image formats (commit ) (Jesse Yurkovich)
- Improve performance and quality in image viewer (commit ) (Jeroen Bakker)
Python API
- Support multiple custom script directories in Preferences (commit ) (Julian Eisel)
- Add function to create links to virtual sockets (commit ) (Damien Picard)
Platform: macOS
- Faster linkers LLD and Mold are easily usable by new options
WITH_LINKER_LLD/MOLD(commit )(Ankit Meel)
Weekly Reports
Summary
- Bastien Montagne
- Campbell Barton
- Chris Blackbourn
- Christoph Lendenfeld
- Clément Foucault
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Harley Acheson
- Jacques Lucke
- Jeroen Bakker
- Joe Eagar
- Julian Eisel
- Lukas Tönne
- Miguel Pozo
- Philipp Oeser
- Pratik Borhade
- Richard Antalík
- Sergey Sharybin
- Sybren Stüvel
- Thomas Dinges
- Weizhen Huang
Any indication if this keeps islands together when re-unwrapping, too? As I automatically re-unwrap every time I add a seam with my hotkey, one thing that really loses me a lot of time is having to re-stack islands that are meant to be mirrored
Nope, sorry - It just applies to the Pack Islands action-menu:

When you re-unwrap everything is treated as default.
If you’re using a mirror modifier your Applied UV islands will stick together when packing:
Yeah, but sadly that’s rarely useful as I work with models that aren’t 100% mirrored, they just need mirrored UV’s. I’ll have to think about how to solve this issue another way!
24 April 2023
Notes for weekly communication of ongoing projects and modules.
Welcomes
- Nathan Vegdahl joins the team in Amsterdam to work on the Animation 2025 project as part of the Animation & Rigging module team.
Announcements
- Old and inactive branches have been moved to blender-archive (as per the policy task ).
Modules & Projects
- 2023-04-18 Nodes & Physics module meeting
- 2023-04-20 Pipeline, Assets & I/O Meeting
- 2023-04-20 Animation & Rigging module meeting
- 2023-04-24 Eevee/Viewport Module Meeting
New Features and Changes
Mesh
- Subdivision
- Tag result mesh with no loose edges or vertices (commit ) (Hans Goudey)
- Cache loose vertices (commit ) (Hans Goudey)
- Move edges to a generic attribute (commit ) (Hans Goudey)
Geometry Nodes
- New Index of Nearest node (commit ) (Iliya Katueshenock)
- Improve performance by reducing copying with implicit sharing in several nodes (commit ) (Hans Goudey)
- Reduce overhead in lazy function evaluator (commit , commit , commit ) (Jacques Lucke)
- Slightly optimize mesh to curve node (commit ) (Hans Goudey)
- Avoid last buffer copy in Blur Attribute node (commit ) (Iliya Katueshenock)
User Interface
- Text object
- Make it possible to add shortcuts to UI operators (commit ) (Richard Antalik)
- Assets
- Do not show blank read-only metadata (commit ) (Harley Acheson)
- Nodes
- Change the name of Invert nodes to Invert Color (commit ) (zanqdo)
Video Sequence Editor
- Add sound strip retiming support (commit ) (Richard Antalik)
EEVEE/Viewport
- Increase concurrent shader compilation threads (commit ) (Jason Fielder)
- Use more optimal GPU curve/hair evaluation method (commit ) (Jason Fielder)
- Resolve high memory pressure on EEVEE render (commit ) (Jason Fielder)
- Realtime Compositor
- Implement ID Mask node (commit ) (Omar Emara)
User Interface
- Add OS file operations within file browser (Windows only) (commit ) (Harley Acheson)
- Add open files to system recent files (macOS) (commit ) (Ankit Meel)
Animation
- Add parent space alignment option to the transform orientation gizmo (commit ) (Nate Rupsis)
- Make properties from motion path library overrideable (commit ) (Christoph Lendenfeld)
Grease Pencil
- Several Weight Paint additions (commit ) (Sietse Brouwer)
Cycles
- Re-enable AMD GPU binaries on Windows (commit ) (Brecht Van Lommel)
- Add hardware raytracing support to oneAPI device (commit , commit , commit ) (Nikita Sirgienko, Xavier Hallade)
Curves
- Optimize edit mode selection draw extraction (commit ) (Hans Goudey)
Core
- Rework ID swap code to properly handle embedded ID pointers (commit ) (Bastien Montagne)
- Performance
- Ignore large mesh arrays in library override code (commit ) (Jacques Lucke)
Sculpt
- Update Mask and Face Set menu operators (commit ) (Patrick Foley)
Python API
- Expose background drawing argument for
GPUOffScreen.draw_view3d(commit ) (Yuntoko)
Weekly Reports
Summary
- Bastien Montagne
- Campbell Barton
- Chris Blackbourn
- Christoph Lendenfeld
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Harley Acheson
- Jacques Lucke
- Jeroen Bakker
- Julian Eisel
- Lukas Tönne
- Miguel Pozo
- Nathan Vegdahl
- Omar Emara
- Philipp Oeser
- Pratik Borhade
- Richard Antalik
- Sergey Sharybin
- Thomas Dinges
Changes are coming to devtalk. The forum is largely going to be for developers only from here on out.
Devtalk category reorganization - Announcements - Developer Forum (blender.org)
That means all of us users who have an account there will no longer find much use of it unless there is an official feedback thread started by the core team. It will help in moderation on their part at least for the purpose of onboarding, but it does mean we will be limited to BA or right-click select if we want to start our own threads related to development.
This has more or less always been the case- most discussion threads on developer.blender.org are closed immediately and told to go to RCS instead
Hence the name “devtalk”.
The goal of this forum has always been onboarding of new contributors to code, and place for technical discussions.
That does not mean there will be no use of it for users.
The fact, that only developers will be able to create new threads in Feature & Design Feedback category, does not mean that users will not be able to propose mock-ups or feature requests.
They will continue to be able to do it, through pertinent threads, similar to Big Blender Sculpt mode, EEVEE development updates or Cycles Development updates threads, here.
That should avoid to have topics, developers did not have time to answer to, to be lost in the void.
New creators of patches or custom branches will continue to be able to create threads in Contributing to Blender category.
So, except increasing chances for users of the forum to obtain a reply, that does not really change anything to how devtalk forum is used by users.
On devtalk this:
This is a forum for Blender development. For questions about using blender, feature requests and bugs, please use the links above.
…is a sticky on all pages… and still there are questions someone can read in the docs.blender manual…
or questions like: when will this or that improve…, can blender be more like…
…ohh and additionally there are special links for Docs, Community Ideas and Bugreport…
But still a lot of noise which distract the devs…
1 May 2023 (Upcoming - finalized at 19:00 CEST)
Notes for weekly communication of ongoing projects and modules.
Welcomes
Announcements
- Blender 3.5.1 has been released on April 25, fixing more than 59 issues present in the initial release.
- Devtalk category reorganization
Modules & Projects
Geometry Nodes
- Simulation Nodes is ready for testing: download a build .
- The baking interface is been finalized before merging to main.
- New demo file for Simulation Nodes and Index of Nearest by Sean Christofferson.
New Features and Changes
UV Editing
- Add new packing option “scale to fit” (commit ) (Chris Blackbourn)
- Improve packing efficiency by rotating to minimum square (commit ) (Chris Blackbourn)
User Interface
- 3D viewport
- Add subtype dropdown for float-type custom properties (commit ) (Colin Basnett)
- Translation
- Improve geometry nodes field tooltips (commit ) (Damien Picard)
Cycles
- Add HIP RT device for AMD hardware ray tracing on Windows (commit , commit) (Sahar A. Kashi)
- Use compiler intrinsics for integer rounding (commit , commit, commit) (Xavier Hallade, Sergey Sharybin)
Geometry Nodes
- Generate proper fog volume in Mesh to Volume node (commit ) (Erik Abrahamsson)
- Performance
- Make spacings unitless in String to Curves node (commit ) (Damien Picard)
Realtime Compositor
- Implement Texture node (commit ) (Omar Emara)
- Implement Corner Pin node (commit ) (Omar Emara)
- Prioritize Viewer output node (commit ) (Omar Emara)
- Optimize image textures (commit ) (Omar Emara)
Mesh
- Reduce memory usage during face corner normal calculation, simplify threading (commit , commit , commit ) (Hans Goudey)
- Subdivision Surface
Assets
- Support relative path option per-asset library (commit ) (Dalai Felinto)
Python API
- Add accessor to the “is missing” status of data-blocks (commit ) (Bastien Montagne)
Weekly Reports
Summary
- Aaron Carlisle
- Arnd Marijnissen
- Bastien Montagne
- Campbell Barton
- Chris Blackbourn
- Christoph Lendenfeld
- Clément Foucault
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Harley Acheson
- Jacques Lucke
- Jeroen Bakker
- Joe Eagar
- Julian Eisel
- Lukas Stockner
- Lukas Tönne
- Miguel Pozo
- Nathan Vegdahl
- Omar Emara
- Philipp Oeser
- Pratik Borhade
- Richard Antalík
- Sergey Sharybin
- Sybren Stüvel
- Thomas Dinges
- Weizhen Huang
8 May 2023
Notes for weekly communication of ongoing projects and modules.
Welcomes
Announcements
- Blender gets five slots for Google Summer of Code 2023. Congratulations to the contributors who will work on Blender this summer.
- Updated roadmap of Blender Foundation supported projects.
Modules & Projects
- 2023-05-02 VFX & Video
- 2023-05-02 Nodes & Physics module meeting
- 2023-05-02 Grease Pencil Module Meeting
- 2023-05-02 Render & Cycles Meeting
- 2023-05-04 Pipeline, Assets & I/O Meeting
- 2023-05-08 Eevee/Viewport Module Meeting
New Features and Changes
User Interface
- Add Proportional Size to Proportional Edit popover (commit ) (Germano Cavalcante)
- Assets
- Fix or improve many UI messages (commit ) (Damien Picard)
- Node editor
- Improve link drag search value moving (commit ) (illua1)
UV Editor
- Add pinned island support to uv packer (commit ) (Chris Blackbourn)
- Tuning rotating to minimum square during packing (commit) (Chris Blackbourn)
- Improve packing efficiency (commit ) (Chris Blackbourn)
Library Overrides
Cycles
- Re-enable HIP on Linux (commit ) (Brecht Van Lommel)
Mesh
- Split triangle face indices into a separate array (commit ) (Hans Goudey)
Animation
- Allow select range in animation editor (commit ) (Pratik Borhade)
- Clean up “Key” menu in Graph Editor (commit) (Christoph Lendenfeld)
- Allow renaming F-curve modifiers (commit) (Pratik Borhade)
Geometry Nodes
- Add simulation support (commit ) (Jacques Lucke)
Realtime Compositor
Weekly Reports
Summary
- Aaron Carlisle
- Arnd Marijnissen
- Bastien Montagne
- Campbell Barton
- Chris Blackbourn
- Christoph Lendenfeld
- Clément Foucault
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Harley Acheson
- Jacques Lucke
- Jeroen Bakker
- Joe Eagar
- Julian Eisel
- Lukas Stockner
- Lukas Tönne
- Miguel Pozo
- Nathan Vegdahl
- Philipp Oeser
- Pratik Borhade
- Richard Antalík
- Sergey Sharybin
- Sybren Stüvel
- Thomas Dinges
- Weizhen Huang
- Wu Yiming
15 May 2023
Notes for weekly communication of ongoing projects and modules.
Welcomes
- Brad Clark gets a dev grant and works in the Animation & Rigging module as product manager for project Character Animation 2025.
Announcements
Modules & Projects
- 2023-05-09 Blender Admins Meeting
- 2023-05-09 Sculpt/Texture/Paint Module Meeting
- 2023-05-11 Animation & Rigging module meeting
- 2023-05-15 Eevee/Viewport Module Meeting
- 2023-05-15 VFX & Video
- 2023-05-15 Grease Pencil Module Meeting
New Features and Changes
User Interface
- Support operator enums in Quick Favorites (commit ) (Philipp Oeser)
- Add parent transform orientation icon (commit ) (Kevin C. Burke)
- Various UI text and layout improvements (commit , commit , commit ) (Damien Picard, Daniel Salazar, Harley Acheson)
Geometry Nodes
- Simulation
- Change “Separate Components” node output order to match Spreadsheet (commit ) (Aliaksandr Sharstniou)
- Add “Signed Distance” experimental input node (commit ) (Erik Abrahamsson)
- Performance
Cycles
UV Editing
- Add progress par and cancel ability to UV packing (commit ) (Chris Blackbourn)
Viewport Compositor
- Implement Denoise node (commit ) (Omar Emara)
- Implemenet Plane Track Deform node (commit ) (Omar Emara)
Mesh
- Improve custom normal calculation performance, reduce memory usage (commit ) (Hans Goudey)
- Tag no loose verts and edges when converting from BMesh (commit ) (Hans Goudey)
Weekly Reports
Summary
- Bastien Montagne
- Campbell Barton
- Chris Blackbourn
- Christoph Lendenfeld
- Clément Foucault
- Dalai Felinto
- Falk David
- Germano Cavalcante
- Hans Goudey
- Harley Acheson
- Jacques Lucke
- Jeroen Bakker
- Julian Eisel
- Lukas Stockner
- Lukas Tönne
- Miguel Pozo
- Nathan Vegdahl
- Omar Emara
- Philipp Oeser
- Pratik Borhade
- Richard Antalík
- Sergey Sharybin
- Sybren Stüvel
- Thomas Dinges
- Wu Yiming
22 May 2023
Notes for weekly communication of ongoing projects and modules.
Announcements
- Release cycle: Blender 3.6 is in beta now, with focus on bugfixing. Blender 4.0 development starts in the main branch.
- USD Project Update
Modules & Projects
New Features and Changes
User Interface
- 3D View
- Rename Copy Vertex Group to Duplicate Vertex Group (commit ) (Daniel Salazar)
- Properly center text under previews (commit ) (Julian Eisel)
- Improve error message for make relative/make absolute operators (commit) (Colin Basnett)
- Allow configuration of some operator confirmations (commit ) (Harley Acheson)
- Add timeline to Geometry Nodes workspace (commit ) (Pablo Vazquez)
Geometry Nodes
- Add experimental Sample Volume node (commit ) (Erik Abrahamsson)
- Performance
- Remove realize instances legacy behavior (commit ) (Hans Goudey)
Mesh
- Move bevel weight to generic attribute (commit ) (Hans Goudey)
- Write mesh and movieclip with new format (commit ) (Hans Goudey)
Cycles
- Improve performance of orthonormal vector function (commit ) (Weizhen Huang)
- Merge Anisotropic BSDF node into Glossy BSDF node (commit ) (Lukas Stockner)
- oneAPI
- Enable HIP-RT for AMD hardware ray-tracing (commit ) (Sahar A. Kashi)
Video Sequence Editor
- Add go to current frame operator to view menu (commit ) (Richard Antalik)
- Smooth transition for retiming tool (commit ) (Richard Antalik)
Animation
- Update NLA “TAB” tweak mode to be full stack evaluation (commit ) (Nate Rupsis)
EEVEE
- Add Transparent Render-Pass option (commit ) (Clément Foucault)
Import/Export
- USD Export
- New Curves/Hair Support (commit ) (Sonny Campbell)
- Option to add a root prim (commit ) (Michael Kowalski)
Realtime Compositor
- Implement Convert Color Space node (commit ) (Omar Emara)
Python API
- Remove deprecated useless width_hidden property (commit) (Hans Goudey)
- Remove deprecated face/vert custom data API (commit) (Hans Goudey)
- Remove sculpt vertex colors from RNA API (commit) (Hans Goudey)



