scopelma
(Matteo Scopel)
May 25, 2023, 12:11pm
2523
zeroskilz:
USD Project Update
This is bad news I hope they will be able to find a senior developer to take care of this.
zeroskilz:
USD Export
Does anyone know more about this?
zeauro
(zeauro)
May 25, 2023, 3:03pm
2524
I think this is just a label for following lines. ( Curves/Hair Support, add a root prim)
They are about USD export, not USD import or glTF export.
1 Like
scopelma
(Matteo Scopel)
May 25, 2023, 3:31pm
2525
Ah, right, now I got it. Thank you!
In the old Blender development environment there was a URL where you could follow all daily developer activity, ranging from bug fixes to the addition of new features to the daily build. Is there a similar page over at the new development platform?
Maybe this page?
Hello! I check the activity page to get all that info, maybe it is enough for you?
https://projects.blender.org/blender/blender/activity/daily
8 Likes
dan2
(dan)
May 27, 2023, 2:10am
2529
6 Likes
Kologe
(Kologe)
May 29, 2023, 6:29pm
2530
29 May 2023 (Upcoming) Notes for weekly communication of ongoing projects and modules. Welcomes Announcements Modules & Projects 2023-05-15 Node Tools Workshop 2023-05-25 Pipeline, Assets & I/O Meeting New Features and Changes ...
Reading time: 1 mins 🕑
Likes: 6 ❤
29 May 2023
Notes for weekly communication of ongoing projects and modules.
Welcomes
Announcements
Modules & Projects
New Features and Changes
Cycles
User Interface
Update Windows file registration (commit ) (Harley Acheson )
Remove precision modification upon starting transform navigation (commit ) (Germano Cavalcante )
Various tweaks and UI text changes (commit , commit , commit ) (Daniel Salazar , Damien Picard )
Curves
Optimize and simplify point and curve deletion (commit ) (Hans Goudey )
Avoid inverting selection when deleting elements (commit ) (Hans Goudey )
Improve selecction usage in curves sculpt brushes (commit ) (Hans Goudey )
Animation
Remove collection hotkeys from pose mode (commit ) (Christoph Lendenfeld )
Change slider pop-up menu hotkeys (commit ) (Christoph Lendenfeld )
Mesh
Reimplement and unify topology maps (commit ) (Hans Goudey )
Avoid position copying in corrective smooth modifier (commit ) (Chao Li )
Geometry Nodes
Expose simulation bake path in modifier (commit , commit ) (Jacques Lucke )
Core
Refactor IndexMask for better performance and memory usage (commit ) (Jacques Lucke )
Refactor Render Result to allow implicit buffer sharing (commit ) (Sergey Sharybin )
UV Editing
Complete options for rotation during uv packing (commit ) (Chris Blackbourn )
Python API
Add bpy.context.property
, for property under the mouse cursor (commit ) (Josh Maros )
Add translation contexts to properties declared from Python (commit ) (Damien Picard )
Use faster argument parsing for internal bpy.ops call & poll (commit ) (Campbell Barton )
API removales
Remove deprecated 2D_
/3D_
prefix for built-in shader names (commit , commit ) (Campbell Barton )
Remove deprecated bpy.app.version_char
(commit ) (Campbell Barton )
Remove context override argument from bpy.ops (commit ) (Campbell Barton )
Remove deprecated argument to split_faces
API function (commit ) (Hans Goudey )
Remove deprecated Mesh.calc_normals
(commit ) (Campbell Barton )
Remove deprecated blf.size()
dpi argument (commit ) (Campbell Barton )
Don’t default to “type” for Operator.bl_property (commit ) (Campbell Barton )
Add bpy.app.help_text() for accessing output from --help
(commit , commit ) (Campbell Barton )
Weekly Reports
Summary
7 Likes
Kologe
(Kologe)
June 5, 2023, 8:34pm
2531
5 June 2023 (Upcoming) Notes for weekly communication of ongoing projects and modules. Modules & Projects Grease Pencil The Next Best Step: Grease Pencil 3.0 Nodes & Physics 4.0 roadmap Custom normals Legacy instancing...
Reading time: 1 mins 🕑
Likes: 8 ❤
5 June 2023
Notes for weekly communication of ongoing projects and modules.
Modules & Projects
Grease Pencil
Nodes & Physics
User Interface
Allow opacity for theme outline colors (commit ) (Harley Acheson )
3D view transform
New feature to edit the ‘Snap Base’ (commit ) (Germano Cavalcante )
Add loop select for faces in paint modes (commit ) (Christoph Lendenfeld )
Remove ‘Resize’ fallback from ‘Shrink/Fatten’ (commit ) (Germano Cavalcante )
Add text editor zoom in/out to view menu (commit ) (RedMser )
File save incremental operator (commit ) (Harley Acheson )
Node Editor
Don’t change size of resize area for frame nodes with zoom (commit ) (Leon Schittek )
Cycles
More efficient and better-behaved sampling of spherical triangles (commit ) (Weizhen Huang )
Grease Pencil
Initial grease pencil 3.0 experimental feature (commit ) (Falk David )
Add initial edit mode overlay support (commit ) (Falk David )
Add operator to create new grease pencil object (commit , commit ) (Falk David , Yiming Wu )
Animation
Update NLA “TAB” tweak mode to be full stack evaluation (commit ) (Nate Rupsis )
Bidirectionality on graph editor sliders (breaking change) (commit ) (Christoph Lendenfeld )
Geometry Nodes
Add Corners of Edge node (commit ) (Soeren Schmidt-Clausen )
Improve delete and separate geometry nodes performance by 2-4x (commit ) (Hans Goudey )
Improve performance with vertex groups (commit ) (Hans Goudey )
Copy no loose vert/edge status (commit ) (Hans Goudey )
Parallelize “All” mode edge selection conversion (commit ) (Iliya Katueshenock )
Improve performance when inverting some selections (commit ) (Hans Goudey )
Video Sequence Editor
Freeze frame feature for retiming tool (commit ) (Richard Antalik )
UV Editing
Update UI for the UV pack islands operator (commit ) (Chris Blackbourn )
Improve Suzanne’s UV map (commit ) (Hallam Roberts )
EEVEE Next
Image rendering and render passes fixes/improvements (commit ) (Miguel Pozo )
Core
Remove OBJ and PLY Python add-ons (breaking change) (commit ) (Aras Pranckevicius )
Forward compatibility with 4.0 generic bevel weight in 3.6 (commit ) (Hans Goudey )
Require evaluated dependency graph for some mesh operations (breaking change) (commit ) (Hans Goudey )
Weekly Reports
Summary
10 Likes
This is amazing. Precision modelers rejoice!
KickAir_8P
(KickAir 8P)
June 5, 2023, 11:24pm
2534
Kologe:
UV Editing
Improve Suzanne’s UV map (commit ) (Hallam Roberts )
Sorry for the noobishness, but I lost track: is this going to be in the next daily 4.0.0 Alpha build? Or later?
Fantastic. Now I can die in peace.
2 Likes
What does this feature i didn’t get it?
Have you ever tried to snap an object to another object, but it keeps snapping at a point you don’t want it to snap?
This gives you the ability to manually select that point.
Grab the object, press b, select the base point, then select where you want that base point to be, and it will snap exactly there.
And the standard, automatic basepoint snapping is still fully intact, so if you don’t wanna deal with that step and auto works well for you, then you can feel free to ignore it.
4 Likes
Besides what SterlingRoth said it is very useful for snapping stuff from one place to another in relation to something completely different.
Imagine you want to create a bunch of window holes into a wall.
The holes need to be the same height as the holes in the floor bellow.
So you extrude your wall, base snap to the lower end of the window belllow and then snap to the top of the window bellow.
Tadaa, you just extruded your wall with the exact height you need without measuring and without fiddling with the pivot point settings.
4 Likes
I miss the initiation of the Apple Vision Pro version of Blender.
lsscpp
(Lsscpp)
June 6, 2023, 11:43am
2540
Are the Snap Base Party invitations available? I wanna join!!
2 Likes
zeauro
(zeauro)
June 6, 2023, 12:36pm
2541
It looks like definition of snap base is dependent of snap element type activated.
So, if you want to use a vertex as snap base to snap to a face, you need to activate a Mix ; or you will be imprecise in definition of snap base.
It also looks like snapping of snap base on grid/iincrement is not supported.
2 Likes
Lumpengnom:
Besides what SterlingRoth said it is very useful for snapping stuff from one place to another in relation to something completely different.
Imagine you want to create a bunch of window holes into a wall.
The holes need to be the same height as the holes in the floor bellow.
So you extrude your wall, base snap to the lower end of the window belllow and then snap to the top of the window bellow.
Tadaa, you just extruded your wall with the exact height you need without measuring and without fiddling with the pivot point settings.
SterlingRoth:
Have you ever tried to snap an object to another object, but it keeps snapping at a point you don’t want it to snap?
This gives you the ability to manually select that point.
Grab the object, press b, select the base point, then select where you want that base point to be, and it will snap exactly there.
And the standard, automatic basepoint snapping is still fully intact, so if you don’t wanna deal with that step and auto works well for you, then you can feel free to ignore it.
Ahhh got it this would be actually called point to point snapping a few softwares specially cad have this, blender is catching up finally lol