Dilapidated town Zeta

EDIT: minor cosmetic changes

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Very cool!

Thank you!

Absolutely awesome work! I love it.

Amazing work!

Thank you guys!

I featured you on BlenderNation, have a great weekend!

Nice grunge! :smiley:

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You’re on the featured row! :+1:

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Super dope style. Is this adjustments to shaders or an overpaint? You don’t have to give away secret sauce… just wanted to get an idea.

Haha thanks :smiley: Nothing fancy in the shaders, all post-fx was made in Photoshop.

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The shader work in this one is over premium! Very well done, nice balance of detail and texture - love the vibe.

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Thank you mate! I was going to put more stuff into it but my GPU couldn’t take anymore of my unoptimized meshes, that’s when I know it’s finished :smiley: :love_you_gesture:

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This is lovely. pardon my lack of knowledge if this is an obvious question, but how did you pull off the farthest building in the background there, the modelling didn’t look like it had a lot of details, but the final render did. was it just textures?

Thanks. I used a displacement map. It creates geometry from a grayscale texture.